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Raph Koster

Raph Koster

Game designer, author, speaker

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Raph Koster
Raph Koster
Game designer, author, speaker
  • selectparks – MMO surveillance questionnaire

    Hours June 8, 2006 Categories Game talk
    Comments 4 Comments

    Another day, another interesting survey being done. This one is on privacy issues and surveillance — not just from the admins monitoring, but also from players snooping on each other and from parents monitoring their children’s play. Check it out here.

    Way back in the day, the first admin I ever fired off a MUD was a guy who was going to work on LegendMUD. It was before we had opened the game to the general public (that didn’t happen until Feb. 14th, 1994) but after it was up and running and accepting logins for anyone who stumbled upon it and was willing to play while the game was in development (which happened sometime in the latter half of 1993).
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  • The McDonald’s Interactive Hoax

    Hours June 7, 2006 Categories Game talk
    Comments 25 Comments

    I read about this yesterday and didn’t blog it; the story wasn’t fully done yet. But for those of you who don’t hang out in serious games circles, all the talk today is about the presentation allegedly by McDonald’s Interactive.
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  • UO’s resource system, part 3

    Hours June 5, 2006August 6, 2018 Categories Game talk
    Comments 77 Comments

    The UO Resource System series:

    • Part one
    • Part two
    • Part three

    I’ve now written two posts that were far lengthier than I anticipated, about the way that UO’s resource system was originally intended to work. The first dealt with underlying data structures, and the second with applications of those data structures to the actual world. I want to talk a bit about future directions that we didn’t get to pursue.
    Read More “UO’s resource system, part 3”

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  • UO’s resource system, part 2

    Hours June 4, 2006August 6, 2018 Categories Game talk
    Comments 101 Comments

    The UO Resource System series:

    • Part one
    • Part two
    • Part three

    Last time I wrote about the basic structure of how the resource data worked in the original design for Ultima Online. Now I’ll talk a bit more about applications of that data.
    Read More “UO’s resource system, part 2”

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  • The Sunday Poem: Greenfield

    Hours June 4, 2006June 4, 2006 Categories The Sunday Poem
    Comments 1 Comment

    I grew up in one of those New England towns
    that called its river a beach.
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  • Blog
    • Blog Home
    • Recommended posts 1998-2012
    • Recommended posts 2012-2017
    • Recommended posts, 2017-2025
  • Game Design
    • Game Design Home
    • A Theory of Fun site
    • Presentations
    • Essays
    • Interviews and panels
    • Snippets
    • Laws of Online World Design
    • The Online World Timeline
    • MMO History Links
  • Books
    • All the Books
    • Postmortems
    • Theory of Fun
    • Sunday Poems
    • Other writing
      • Fiction
      • Poetry
      • Lit Crit
  • Music
    • My Music
    • After the Flood
      • Amazon
      • iTunes
      • Spotify
    • Listen
    • Instruments and tunings
  • Art
    • Art Home
    • Pencils
    • Pen and Ink
    • Cartoons
    • Digital Art
    • Doodles
  • About Raph
    • About Me
    • CV
    • Contact Raph
    • Press kit
    • Hobbies
      • Emulation
      • Fish tanks
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