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Raph Koster

Raph Koster

Game designer, author, speaker

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Raph Koster
Raph Koster
Game designer, author, speaker
  • The Sunday Poem/Song: Feel the Slide

    Hours June 11, 2006June 11, 2006 Categories Music, The Sunday Poem
    Comments 1 Comment

    Trying to break it up again, with a song instead of a poem.

    I've been working on a CD called Longitude off and on for about four years. I get the urge to polish it up every once in a while, but mostly I let it sit. At this point, it's mostly mixing, EQ'ing, and mastering that is left to be done. This is, I think, the first song I have posted off of that CD. It's representative of the sort of instrumentation that is on Longitude, which is written for full band, rather than just as an acoustic album (this song features not one but two electric guitar parts, plus bass,drums, and backing vocals!). Read More “The Sunday Poem/Song: Feel the Slide”

    Read More The Sunday Poem/Song: Feel the SlideContinue

  • Matt Mihaly is blogging

    Hours June 9, 2006June 9, 2006 Categories Game talk
    Comments 7 Comments

    Matt runs Iron Realms. They do Achaea, among other things. He’s also a contentious coot. 😉 Should be fun! Over here.

    Read More Matt Mihaly is bloggingContinue

  • Avatar-Based Marketing

    Hours June 9, 2006June 13, 2006 Categories Game talk
    Comments 32 Comments

    There’s an exhaustively researched article over at the Harvard Business Review on this topic.

    Among the tidbits they drop are some Second Life stats:

    • 165,000 total active residents,
    • of which 65,000 are paying in some form,
    • and “over 3000” are making real world money,
    • averaging $20,000 a year each (skewed by the really high earners, of course).

    Read More Avatar-Based MarketingContinue

  • Why don’t our NPCs…

    Hours June 9, 2006October 31, 2006 Categories Game talk
    Comments 75 Comments

    In thinking about the UO resource system in recent posts (1, 2, 3), I also got to thinking about other things that we either wanted to or tried to get the NPCs to do. Today, NPCs have gradually evolved more and more towards being quest dispensers. Originally, we wanted NPCs that would give the illusion of life.

    But there were a few bumps on the road, and today NPCs in all the games pretty much suck.

    Read More “Why don’t our NPCs…”

    Read More Why don’t our NPCs…Continue

  • Hints and Riddles

    Hours June 8, 2006 Categories Game talk
    Comments 5 Comments

    Nick Montfort has a pair of posts on riddles over at Grand Text Auto.

    In the first post, he suggests that:

    Read More “Hints and Riddles”

    Read More Hints and RiddlesContinue

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  • Blog
    • Blog Home
    • Recommended posts 1998-2012
    • Recommended posts 2012-2017
    • Recommended posts, 2017-2025
  • Game Design
    • Game Design Home
    • A Theory of Fun site
    • Presentations
    • Essays
    • Interviews and panels
    • Snippets
    • Laws of Online World Design
    • The Online World Timeline
    • MMO History Links
  • Books
    • All the Books
    • Postmortems
    • Theory of Fun
    • Sunday Poems
    • Other writing
      • Fiction
      • Poetry
      • Lit Crit
  • Music
    • My Music
    • After the Flood
      • Amazon
      • iTunes
      • Spotify
    • Listen
    • Instruments and tunings
  • Art
    • Art Home
    • Pencils
    • Pen and Ink
    • Cartoons
    • Digital Art
    • Doodles
  • About Raph
    • About Me
    • CV
    • Contact Raph
    • Press kit
    • Hobbies
      • Emulation
      • Fish tanks
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