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Raph Koster

Raph Koster

Game designer, author, speaker

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Raph Koster
Raph Koster
Game designer, author, speaker
  • Games for Change summary

    Hours June 29, 2006 Categories Game talk
    Comments 3 Comments

    Games for Change writeups are filtering out, which is good, because frankly, I missed most of the conference. I saw five minutes of Bob Kerrey’s Q&A, and I saw Mary Flanagan moderate a panel but only with half of one eye, because I was rearranging the notes for my talk.

    I had to sign a podcast release, so I would guess that at some point the audio for the talk will show up; if and when it does, I will see about transcribing it and posting it here. My notes are just notes, and the talk itself was, as usually, largely improvised, so I don’t have anything to post here.

    Steven Johnson’s keynote was liveblogged a couple of places, though.

    The discussion hosted by Harper’s was fascinating and wideranging and the folks there were brilliant (Steven included). I cannot even attempt to do it justice. You’ll have to wait for the magazine!

    Read More Games for Change summaryContinue

  • Here in NYC @ G4C

    Hours June 27, 2006 Categories Game talk
    Comments 5 Comments

    Ah, the Long Island Expressway. 🙂

    I’m here in NYC, taking a quick break before heading out to dinner with an old friend from high school whose current location here in Manhattan I found serendipitously on Google just day before yesterday. Tomorrow I’ll be doing the lengthy panel discussion-cum-interview with Harper’s, plus giving the closing address at Games for Change. I note that the conference website states that the backchannel for the conference is open and can be found starting here at tag 06-CG4.

    No time to write more, have to get changed for dinner…!

    Read More Here in NYC @ G4CContinue

  • The Merchant of Pixels

    Hours June 27, 2006 Categories Game talk
    Comments 8 Comments

    Lovely.

    BOARD GAME
    To bait the intelligence of our youth: if nothing else,
    it will make them happy. They have disgraced me, and
    hindered me many millions; laughed at my losses,
    mocked at my gains, scorned my mechanics, assigned me to
    bargain bins, wrecked my reputation with licensed copies
    of poor games; and what’s the reason? I am non-electric.
    Read More “The Merchant of Pixels”

    Read More The Merchant of PixelsContinue

  • 40 ways to be a better (game) designer

    Hours June 26, 2006June 26, 2006 Categories Game talk
    Comments 116 Comments

    I’m always looking for ways to become a better game designer. I frequently think I am no good at it, after all. (Just ask in random forums such as Blue’s News or the Fires of Heaven guild forums). So it’s with interest that I read articles like 50 ways to become a better designer.

    Much of the list isn’t directly applicable, but some of it is, and it inspires a list of my own, centered around games. Not exhaustive, and probably not even accurate, but stuff I have often helped myself with. Many are cribbed and adapted.

    Read More “40 ways to be a better (game) designer”

    Read More 40 ways to be a better (game) designerContinue

  • The Sunday Poem: For Every Fiddle Found

    Hours June 25, 2006June 25, 2006 Categories The Sunday Poem
    Comments 2 Comments

    For every fiddle found in old pawn shops
    There is a gypsy less, with music torn away.
    Read More “The Sunday Poem: For Every Fiddle Found”

    Read More The Sunday Poem: For Every Fiddle FoundContinue

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  • Blog
    • Blog Home
    • Recommended posts 1998-2012
    • Recommended posts 2012-2017
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  • Game Design
    • Game Design Home
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    • Essays
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    • Snippets
    • Laws of Online World Design
    • The Online World Timeline
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  • Books
    • All the Books
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    • Other writing
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      • Emulation
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