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Raph Koster

Raph Koster

Game designer, author, speaker

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Raph Koster
Raph Koster
Game designer, author, speaker
  • Click Nothing: Understanding Games (by proxy)

    Hours June 30, 2006June 30, 2006 Categories Game talk
    Comments 10 Comments

    Click Nothing: Understanding Games (by proxy) is Clint Hocking assessing Understanding Comics for game design. But this is the bit that really caught my eye:

    Pong was a systemic simplification of the rules of a number of racket-based sports. Thirty-four years later, Rockstar Table Tennis has complexified the rules considerably. Now it cannot represent tennis, squash, 1 vs 1 volleyball, or any other racket-based sport… it represents ping pong. Period.

    Imagine if Pong had been called ‘Argument’. And instead of squares for paddles, they were shaped like faces in profile. Imagine if instead of a moving square, the ‘ball’ was a comic-style speech bubble with the word ‘Yes’ written in it when one player returned it, and the word ‘No’ written in it when another player returned it. No rule changes. The words ‘Yes’ and ‘No’ would be bouncing back and forth from the mouths, occasionally slipping by and not being responded to. It’s clear, then, that this simplification of systems represented by Pong could have been about any number of things aside from a racket-based sport. The rules were simple enough that they could in fact represent a huge range of things. If Pong had been called ‘Argument’, what would its successor look like 34 years later?

    Read More Click Nothing: Understanding Games (by proxy)Continue

  • From the mailbox: 40 ways desktop image

    Hours June 30, 2006June 30, 2006 Categories Game talk, Mailbag
    Comments 1 Comment

    Sulka Haro says,

    Hi! I wanted to have your 40 ways accessible somewhere but wanted something that looked nicer than a print of the site so I made it a background on my desktop. 🙂 I uploaded it to http://www.kotska.com/sulka/kuvat/gamedesign.jpg in case you want to see it. The damselfly in the picture in Scarce Blue-tailed Damselfly (Ischnura Elegans).

    It’s very cool. 🙂 Looks like it does require a 1280 x 800 widescreen, though.

    Read More From the mailbox: 40 ways desktop imageContinue

  • MTV News – Can Social-Change Video Games Tackle Divorce, Poverty, Genocide?

    Hours June 29, 2006June 29, 2006 Categories Game talk
    Comments 43 Comments

    MTV has posted their take on the Games for Change conference, including my talk. The tone of the article is really interesting, and I get the impression that the reporter is one who resented some of the cold water he says I threw on the proceedings. He asks,

    The first knock on anyone criticizing games is that they possibly haven’t played them. It wasn’t clear if Koster had attended the Tuesday-night game expo and sampled some of the activism in action. Read More “MTV News – Can Social-Change Video Games Tackle Divorce, Poverty, Genocide?”

    Read More MTV News – Can Social-Change Video Games Tackle Divorce, Poverty, Genocide?Continue

  • HotSpot redux

    Hours June 29, 2006 Categories Misc
    Comments 1 Comment

    Remember a while back when I blogged about how I couldn’t figure out how to log into a T-Mobile HotSpot? Well, I just got a text message from T-Mobile that apparently went out to everyone with the Total Internet Plan, explaining how to do it. (Login: phone number, Password: last 4 digits of your SSN.)

    Guess I wasn’t the only one confused.

    Read More HotSpot reduxContinue

  • Hardcore casual gamers

    Hours June 29, 2006June 29, 2006 Categories Game talk
    Comments 12 Comments

    It really shouldn’t be surprising that studies are showing that so-called “casual gamers” are hardcore about their game. Playing casual games isn’t about a choice of timespan; people who have hobbies devote the time they want to their hobbies. Interruptibility may be a factor, but far more important is whether they enjoy what they are doing.

    Read More “Hardcore casual gamers”

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  • Blog
    • Blog Home
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  • Game Design
    • Game Design Home
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