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Raph Koster

Raph Koster

Game designer, author, speaker

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Raph Koster
Raph Koster
Game designer, author, speaker
  • The arts in MMOs

    Hours July 5, 2006 Categories Game talk
    Comments 44 Comments

    The system described here and here is a lot like what I originally wanted for musicianship in SWG.

    Read More “The arts in MMOs”

    Read More The arts in MMOsContinue

  • AGC speakers announced

    Hours July 5, 2006 Categories Game talk
    Comments 8 Comments

    World of Warcraft’s Rob Pardo, Michael Dell, and Hugo Winning Author Vernor Vinge Headline Austin Game Conference on September 6-7-8, 2006, says the press release. I’ll be there doing a couple of things — I believe I said yes to being on the “rant” panel, and I am also supposed to do a talk inspired by a lot of the discussions here, regarding dinosaurs in the industry and how shifting business models may result in everything changing.

    The conference is smack on top of my birthday, so I hope that some of the attendees start planning a surprise party now, since my family won’t be with me…!

    Read More AGC speakers announcedContinue

  • Stats & plugins

    Hours July 4, 2006July 4, 2006 Categories Misc
    Comments 4 Comments

    I still need to do the monthly report post, but in the meantime, Kristen and I wasted some effort and whipped up a page that gives blog stats and info.

    Read on for the gory details.

    Read More “Stats & plugins”

    Read More Stats & pluginsContinue

  • Improving Game Marketing

    Hours July 4, 2006July 4, 2006 Categories Game talk
    Comments 27 Comments

    Morgan points us to a study done on improving game marketing (PDF) and the resultant Grimwell Online thread.

    The highlights alone, as extracted by Morgan, are worth quoting in their entirety, so I shall shamelessly do so:

    Read More “Improving Game Marketing”

    Read More Improving Game MarketingContinue

  • IGDA Casual Games whitepaper released

    Hours July 4, 2006 Categories Game talk
    Comments 2 Comments

    The IGDA Casual Games SIG has just released its annual
    whitepaper (PDF). The IGDA whitepapers are always a good read.

    Read More IGDA Casual Games whitepaper releasedContinue

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  • Blog
    • Blog Home
    • Recommended posts 1998-2012
    • Recommended posts 2012-2017
    • Recommended posts, 2017-2025
  • Game Design
    • Game Design Home
    • A Theory of Fun site
    • Presentations
    • Essays
    • Interviews and panels
    • Snippets
    • Laws of Online World Design
    • The Online World Timeline
    • MMO History Links
  • Books
    • All the Books
    • Postmortems
    • Theory of Fun
    • Sunday Poems
    • Other writing
      • Fiction
      • Poetry
      • Lit Crit
  • Music
    • My Music
    • After the Flood
      • Amazon
      • iTunes
      • Spotify
    • Listen
    • Instruments and tunings
  • Art
    • Art Home
    • Pencils
    • Pen and Ink
    • Cartoons
    • Digital Art
    • Doodles
  • About Raph
    • About Me
    • CV
    • Contact Raph
    • Press kit
    • Hobbies
      • Emulation
      • Fish tanks
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