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Raph Koster

Raph Koster

Game designer, author, speaker

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Raph Koster
Raph Koster
Game designer, author, speaker
  • Neck deep in code

    Hours August 8, 2006August 8, 2006 Categories Gamemaking
    Comments 25 Comments

    So, I haven’t been posting lately. And the reason is that I have been neck-deep in code.

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  • Super Mario Bros. Live

    Hours August 6, 2006 Categories Game talk
    Comments 8 Comments

    Once upon a time, it would have been re-enactments of something from Saturday morning cartoons, perhaps. Before that, it would have been parodies of other childhood entertainments from the 40s, the 50s. Today, what brings down the house is stuff that harkens back to the college kid’s lazy summer afternoons. Super Mario Bros. Live, on stage.

    And this is like the second or third thingof this sort I’ve seen. Both scary (it makes me feel old) and cool.

    Presumably this means that when my kids are in college, they will be doing Ed, Edd, ‘n’ Eddy skits, Pokemon homages, and sketch comedy involving mySpace memories will be all the rage.

    Read More Super Mario Bros. LiveContinue

  • The Sunday Poem: The Genius Learns about Criticism

    Hours August 6, 2006 Categories The Sunday Poem
    Comments 12 Comments

    When he first understood
    That when he read a book he grasped
    The meaning of it, the gestalt
    (if he had known the word),
    He realized he was set for life.
    His family said, “You’ll be a writer
    Or a teacher,” and he thought
    They were the same thing,
    And he said, “Cool.”

    Read More “The Sunday Poem: The Genius Learns about Criticism”

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  • “ArchLord will sell XP!”

    Hours August 4, 2006August 4, 2006 Categories Game talk
    Comments 63 Comments

    Grimwell Online has the story as well as commentary.

    The PlayPLUS system will enable players to purchase packages that include both game time and in-game bonus credits. Credits will be redeemable against in-game items and benefits, such as experience bonuses, teleportation spells, health boosts and many other desirable enhancements.

    Many will cry foul and then Matt Mihaly will pop up to say “we’ve been doing this since…” I think it’s just inevitable. People seek advantage and they seek convenience.

    A golf cart costs money. If you own a golf cart, you’re not getting as tired walking the course. This may help you play better. The club will rent you one. Aha, company-sponsored RMT. ArchLord, like the golf club, is merely charging a premium for the “easy” difficulty setting.

    Is it fair? Of course not. Fair and commerce, despite legislative intent, usually do not hang out at the same parties.

    Read More “ArchLord will sell XP!”Continue

  • CGW No More… Kinda – Quarter To Three Forums

    Hours August 3, 2006 Categories Game talk
    Comments 9 Comments

    CGW No More… Kinda – Quarter To Three Forums

    This caught me by surprise, sort of. I mean, we all know that the print mags have been suffering over the years as online stuff rose in prominence and had the added advantage of timeliness. But the way this is happening is interesting: Microsoft is basically launching a “Games for Windows” magazine, and CGW is going to turn into it. Jeff Green says nothing will change…

    Read More “CGW No More… Kinda – Quarter To Three Forums”

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  • Blog
    • Blog Home
    • Recommended posts 1998-2012
    • Recommended posts 2012-2017
    • Recommended posts, 2017-2025
  • Game Design
    • Game Design Home
    • A Theory of Fun site
    • Presentations
    • Essays
    • Interviews and panels
    • Snippets
    • Laws of Online World Design
    • The Online World Timeline
    • MMO History Links
  • Books
    • All the Books
    • Postmortems
    • Theory of Fun
    • Sunday Poems
    • Other writing
      • Fiction
      • Poetry
      • Lit Crit
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    • My Music
    • After the Flood
      • Amazon
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    • Listen
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    • Art Home
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  • About Raph
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    • CV
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      • Emulation
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