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Raph Koster

Raph Koster

Game designer, author, speaker

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Raph Koster
Raph Koster
Game designer, author, speaker
  • HD/Blu-Ray

    Hours August 16, 2006September 5, 2006 Categories Game talk, Watching
    Comments 36 Comments

    It’s funny, the industry seems so sanguine about the whole high-def DVD format war. This article here, for example, says,

    But all sides agree: as high-definition TVs become more popular, consumers will want HD content that will make the investment worthwhile. As screen sizes increase, so does the need for better resolution.

    The problem is, I don’t know anyone who wants the new DVD format. HD content, sure — on broadcast channels. But DVDs are already pretty nice.

    Read More “HD/Blu-Ray”

    Read More HD/Blu-RayContinue

  • Getting Mom to play

    Hours August 15, 2006 Categories Game talk
    Comments 18 Comments

    I think all developers should read this article, despite the painful layout with ads overlapping the text. It’s a great insight into the gap between gamers and non-gamers: difficulty with controls the gamer considers “easy,” where the different aesthetic emphasis is placed in terms of what visuals appeal, and so on.

    Read More Getting Mom to playContinue

  • Inverting games

    Hours August 15, 2006 Categories Game talk
    Comments 16 Comments

    This Inverse Shoot Em Up (where you play the base and launch squads of ships and weapons against a single superpowered fighter) suggests other inversions:

    Read More “Inverting games”

    Read More Inverting gamesContinue

  • Airport security

    Hours August 15, 2006 Categories Misc
    Comments 22 Comments

    I had occasion to fly yesterday, and got to experience the ban on liquids first-hand.

    At the San Diego airport, the increased security meant a few more National Guard walking about. I got there way early fearing long security lines (the San Diego airport has on occasion obliged me with massive lines, particularly around any sort of holiday season). Instead, I found myself sitting around for an extra hour.

    Read More “Airport security”

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  • Random Game Design Generator

    Hours August 15, 2006 Categories Game talk
    Comments 9 Comments

    The scary thing is, a lot of the randomly generated games sound rather more creative than the stuff coming out today. An empire building game based on answering quiz questions, where you play a slowly growing arrow (presumably the cursor) that must build an empire big enough to rescue the princess? That kinda sounds interesting, actually.

    GAME PITCH for Fool Cupid, a FPS game fused with a platformer mechanic. It features a rotoscoped Snake who fights and bounces through a impressionistic molecule and eventually wins by balancing domestic coefficients.

    Someone should go make some of these just to see what comes out.

    Read More Random Game Design GeneratorContinue

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  • Blog
    • Blog Home
    • Recommended posts 1998-2012
    • Recommended posts 2012-2017
    • Recommended posts, 2017-2025
  • Game Design
    • Game Design Home
    • A Theory of Fun site
    • Presentations
    • Essays
    • Interviews and panels
    • Snippets
    • Laws of Online World Design
    • The Online World Timeline
    • MMO History Links
  • Books
    • All the Books
    • Postmortems
    • Theory of Fun
    • Sunday Poems
    • Other writing
      • Fiction
      • Poetry
      • Lit Crit
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    • My Music
    • After the Flood
      • Amazon
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    • Listen
    • Instruments and tunings
  • Art
    • Art Home
    • Pencils
    • Pen and Ink
    • Cartoons
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  • About Raph
    • About Me
    • CV
    • Contact Raph
    • Press kit
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      • Emulation
      • Fish tanks
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