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Raph Koster

Raph Koster

Game designer, author, speaker

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Raph Koster
Raph Koster
Game designer, author, speaker
  • AGC: Gamasutra’s take on the talk

    Hours September 8, 2006 Categories Game talk
    Comments 14 Comments

    Gamasutra – AGC: Koster Says Game Industry Dinosaur ‘Doomed’ is the best “summary article” thus far, I think.

    Read More AGC: Gamasutra’s take on the talkContinue

  • AGC: Damion Schubert, “Moving Beyond Men in Tights”

    Hours September 8, 2006September 9, 2006 Categories Game talk
    Comments 70 Comments

    Damion Schubert, Lead Combat Designer for Bioware Austin
    The question to answer, why do we keep making grindtastic class-based combat oriented men in tights gamey games?

    I’m not going to answer “because it sells” because it’s a circular argument and a copout. We won’t get anywhere if we only do what was done before.

    Instead, I’ll ask why do we need a grind, why do games appear to be winning, why are classes good, and so on.
    Read More “AGC: Damion Schubert, “Moving Beyond Men in Tights””

    Read More AGC: Damion Schubert, “Moving Beyond Men in Tights”Continue

  • AGC: coverage of my talk on “The Age of the Dinosaurs”

    Hours September 8, 2006 Categories Game talk
    Comments 35 Comments

    No slides yet, but there’s F13.net ‘s extensive liveblogged notes which are pretty accurate.

    Read More “AGC: coverage of my talk on “The Age of the Dinosaurs””

    Read More AGC: coverage of my talk on “The Age of the Dinosaurs”Continue

  • AGC: MMO economies

    Hours September 7, 2006September 9, 2006 Categories Game talk
    Comments 32 Comments

    Rough notes, sorry for typos!

    Sam Lewis, MMOG economies. Lead designer for Cartoon Network MMO. ex-Kesmai, SOE, MBA and BA in econ as well.

    What is economics? Study of forces of supply and demand and how they allocate scarce resources in a society.

    MMOs are social games, that’s why you use economics. It helps analyze current phenomena and argue with marketing. And it helps you make design decisions, worldbuilding decisions. it isn’t the only lens to look at things, but it’s a useful one.
    Read More “AGC: MMO economies”

    Read More AGC: MMO economiesContinue

  • CNN.com – Some games may enhance sociability – Sep 6, 2006

    Hours September 6, 2006 Categories Game talk
    Comments 2 Comments

    Remember the “shocking study”? Well, it made CNN and Reuters today. And that right there is why it mattered.

    Read More CNN.com – Some games may enhance sociability – Sep 6, 2006Continue

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  • Blog
    • Blog Home
    • Recommended posts 1998-2012
    • Recommended posts 2012-2017
    • Recommended posts, 2017-2025
  • Game Design
    • Game Design Home
    • A Theory of Fun site
    • Presentations
    • Essays
    • Interviews and panels
    • Snippets
    • Laws of Online World Design
    • The Online World Timeline
    • MMO History Links
  • Books
    • All the Books
    • Postmortems
    • Theory of Fun
    • Sunday Poems
    • Other writing
      • Fiction
      • Poetry
      • Lit Crit
  • Music
    • My Music
    • After the Flood
      • Amazon
      • iTunes
      • Spotify
    • Listen
    • Instruments and tunings
  • Art
    • Art Home
    • Pencils
    • Pen and Ink
    • Cartoons
    • Digital Art
    • Doodles
  • About Raph
    • About Me
    • CV
    • Contact Raph
    • Press kit
    • Hobbies
      • Emulation
      • Fish tanks
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