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Raph Koster

Raph Koster

Game designer, author, speaker

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Raph Koster
Raph Koster
Game designer, author, speaker
  • Very good Iron Realms interview

    Hours September 14, 2006 Categories Game talk
    Comments 10 Comments

    Text isn’t dead, dammit. And proving it is Iron Realms, makers of Achaea and other games. PlayNoEvil has posted a great interview with principal Matt Mihaly that explains how these games work.
    Read More “Very good Iron Realms interview”

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  • Steam becomes more of a publisher

    Hours September 14, 2006September 14, 2006 Categories Game talk
    Comments 8 Comments

    I should have just consolidated all of today’s posts into one — because they are all things that were in my talk. I mentioned at the end of the talk that it wasn’t prognostication, it was happening right now, and so far today I’ve blogged a major media conglomerate launching an MMO outside of media channels, PC-console convergence, and now, .a digital distribution system becoming an alternate publishing channel for AAA games that didn’t quite hit the way the retail publisher wanted them to.

    Read More Steam becomes more of a publisherContinue

  • Speaking of consoles becoming more like PCs….

    Hours September 14, 2006 Categories Game talk
    Comments 6 Comments

    That was one of the conclusions I had in my Age of Dinos talk. Well, looks like the Wii features avatars out of the box, and you can import them into any number of games — or take them to your friends’ house to play in their games. As well as weather, news, always-on functionality, message boards, messaging to cell phones, a calendar system, and Opera for browsing, of course.

    Read More Speaking of consoles becoming more like PCs….Continue

  • Pangya/Albatross coming to Wii

    Hours September 14, 2006 Categories Game talk

    Even a cursory glance at the new Wii preview shows the astonishing breadth and depth of the intended library. Cooking, table tennis, Sonic, pool, FPSes, baseball, it just goes on and on.

    And in the middle I noted Pangya Golf, known in the US as Albatross 18. I wonder whether it’ll actually make use of Pangya’s connectivity? If so, that’ll be one of the first full-on applications of the Korean “casual game” model to consoles.

    Read More Pangya/Albatross coming to WiiContinue

  • Virtual Laguna Beach

    Hours September 14, 2006 Categories Game talk
    Comments 18 Comments

    How’d I miss this one? Yet another of the attempts to tie in media to a chat platform, Virtual Laguna Beach is apparently MTV using There.com’s platform. Based on a cursory glance, it replicates quite a lot of Laguna Beach detail, to a level beyond most of the environments that you usually see in There itself.

    Read More “Virtual Laguna Beach”

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  • Blog
    • Blog Home
    • Recommended posts 1998-2012
    • Recommended posts 2012-2017
    • Recommended posts, 2017-2025
  • Game Design
    • Game Design Home
    • A Theory of Fun site
    • Presentations
    • Essays
    • Interviews and panels
    • Snippets
    • Laws of Online World Design
    • The Online World Timeline
    • MMO History Links
  • Books
    • All the Books
    • Postmortems
    • Theory of Fun
    • Sunday Poems
    • Other writing
      • Fiction
      • Poetry
      • Lit Crit
  • Music
    • My Music
    • After the Flood
      • Amazon
      • iTunes
      • Spotify
    • Listen
    • Instruments and tunings
  • Art
    • Art Home
    • Pencils
    • Pen and Ink
    • Cartoons
    • Digital Art
    • Doodles
  • About Raph
    • About Me
    • CV
    • Contact Raph
    • Press kit
    • Hobbies
      • Emulation
      • Fish tanks
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