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Raph Koster

Raph Koster

Game designer, author, speaker

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Raph Koster
Raph Koster
Game designer, author, speaker
  • Players who post, posters who play

    Hours October 5, 2006September 19, 2015 Categories Game talk
    Comments 114 Comments

    Tide’s Horizon and Lum are both talking about this, but I am frankly a little loath to. I don’t want to come across as criticizing, since that’s not really my intent. But lately there’s been a spate of discussion about what community relations is, whether forums should be run, etc.

    As you may know, I have fairly firm opinions on this. But that’s not what I want to talk about just now… and really, what I am saying has little connection to the actual original thread that kickstarted the topic yet again. Edit: since the preceding sentence was apparently not clear enough: this post isn’t about SWG or Chris Cao’s statements. It could just as equally apply to Linden Labs switching to a blog mechanism for communicating to their users, or really any company that sees forums as an adjunct to to the world. Please don’t hijack the discussion to debate a given game’s management.

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  • Runescape in the Wall Street Journal

    Hours October 5, 2006October 5, 2006 Categories Game talk
    Comments 11 Comments

    On the plane, I noticed that the center spot on the Marketplace section of the WSJ features an article about Runescape, a title which still seems to inexplicably fly below the radar of the mainstream MMO industry. I didn’t read the article (my seatmate would have objected to my taking the paper from his hands, no doubt!) but I did see that it included speculation as to whether Jagex, the makers of the game, would be the next to be acquired by a major media company, as MySpace was. Alas, the article is hidden behind a for-pay gate, but if you’re a WSJ.com member, I suppose you can get to it.

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  • Off to Vegas

    Hours October 5, 2006 Categories Misc
    Comments 13 Comments

    Sorry for the lack of posts lately… lots to do with the new studio, like finding office space, setting up payroll, and all that. Expect to hear more on that soon. If you happen to be a server programmer, drop me a line, I’ll be hiring soon.

    I am off to Vegas for business meetings and the Game Designers Workshop. No, I won’t be gambling. 😛

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  • Massive Magazine is out

    Hours October 3, 2006 Categories Game talk
    Comments 4 Comments

    Massive Magazine is apparently out, though I have yet to actually see a copy. I have an article in it, and I don’t remember what I wrote (since I wrote it months ago!).

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  • Second Life posts weekly uniques

    Hours October 3, 2006October 3, 2006 Categories Game talk
    Comments 27 Comments

    I’ve mentioned before that weekly uniques is my preferred metric for measuring virtual world populations. You need to have an SL account to see the stats, but the announcement is here.

    Drum roll, here they are:

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  • Blog
    • Blog Home
    • Recommended posts 1998-2012
    • Recommended posts 2012-2017
    • Recommended posts, 2017-2025
  • Game Design
    • Game Design Home
    • A Theory of Fun site
    • Presentations
    • Essays
    • Interviews and panels
    • Snippets
    • Laws of Online World Design
    • The Online World Timeline
    • MMO History Links
  • Books
    • All the Books
    • Postmortems
    • Theory of Fun
    • Sunday Poems
    • Other writing
      • Fiction
      • Poetry
      • Lit Crit
  • Music
    • My Music
    • After the Flood
      • Amazon
      • iTunes
      • Spotify
    • Listen
    • Instruments and tunings
  • Art
    • Art Home
    • Pencils
    • Pen and Ink
    • Cartoons
    • Digital Art
    • Doodles
  • About Raph
    • About Me
    • CV
    • Contact Raph
    • Press kit
    • Hobbies
      • Emulation
      • Fish tanks
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