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Raph Koster

Raph Koster

Game designer, author, speaker

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Raph Koster
Raph Koster
Game designer, author, speaker
  • KGDI presentation

    Hours October 16, 2006 Categories Game talk
    Comments 3 Comments

    This presentation, originally from the KGDI’s Seo Tae Geon, was passed on to me by Gordon Walton, and apparently is freely distributed by the KGDI to anyone who asks. It provides some info on the Korean market for games. You can take a look here (2.4MB PDF) if you’re curious. Some of the key stats:

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  • Ad Lib Game Development Society

    Hours October 15, 2006 Categories Game talk
    Comments 4 Comments

    I dig this a lot — it’s like a formalized format for running local Indie Game Jams Check it out here: Ad Lib Game Development Society. Looks like there’s only one chapter right now, but maybe we can prompt the creation of a few more?

    The Ad Lib Game Development Society (ALGDS) is an fledgeling organization of intrepid game developers who attempt to challenge, amuse, and better ourselves through the frequent practice of spontaneous, rapid game design and development.

    The society itself comprises different local area chapters, called Lodges, each of which adheres to the principles and patterns of the whole while maintaining its own diversity in terms of specific practices.

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  • The Sunday Poem: Earthquakes and Oceans

    Hours October 15, 2006 Categories The Sunday Poem
    Comments 3 Comments

    The land is under the sky
    And the ocean is under the sky
    But the land is also under the ocean.
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  • Kissing cousin cultures

    Hours October 14, 2006 Categories Game talk, Reading
    Comments 10 Comments

    A while back, I promised to write about the differences and similiarities I saw between the folks who attended Worldcon and the folks I tend to see at the various gaming conferences. Walking around Worldcon was an interesting experience, because everyone there was clearly “of my tribe” in some indefinable fashion, and yet they were also different. Just the sheer sense of anonymity was interesting, for one: seeing so many sorts of people that I recognized made me expect to run into people I knew — but in practice, that didn’t really happen very much (although to my pleasant surprise I bumped into some: Jamil Moledina, who runs GDC now; Steve Jackson of Steve Jackson Games; and a few SF writers whom I know and expected to see there, like David Brin, Cory Doctorow, and so on).

    So, herewith, my thoughts on similarities and differences:
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  • What goes in a worldy game?

    Hours October 13, 2006 Categories Game talk
    Comments 72 Comments

    Thought I’d reverse the usual pattern of me making pronouncements from on high and instead ask you questions.

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  • Blog
    • Blog Home
    • Recommended posts 1998-2012
    • Recommended posts 2012-2017
    • Recommended posts, 2017-2025
  • Game Design
    • Game Design Home
    • A Theory of Fun site
    • Presentations
    • Essays
    • Interviews and panels
    • Snippets
    • Laws of Online World Design
    • The Online World Timeline
    • MMO History Links
  • Books
    • All the Books
    • Postmortems
    • Theory of Fun
    • Sunday Poems
    • Other writing
      • Fiction
      • Poetry
      • Lit Crit
  • Music
    • My Music
    • After the Flood
      • Amazon
      • iTunes
      • Spotify
    • Listen
    • Instruments and tunings
  • Art
    • Art Home
    • Pencils
    • Pen and Ink
    • Cartoons
    • Digital Art
    • Doodles
  • About Raph
    • About Me
    • CV
    • Contact Raph
    • Press kit
    • Hobbies
      • Emulation
      • Fish tanks
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