Life With Alacrity: Collective Choice: Experimenting with Ratings
Yesterday, what with all the site issues, I forgot to provide a pointer to the excellent Appelcline & Allen article on Collective Choice: Experimenting with Ratings article over at Life With Alacrity. It’s a really really good breakdown on how rating systems work and how to address common problems with them (such as the “Lake Wobegon problem” where “everyone is above average”). It even includes algorithms.
Rating systems are something that aren’t much used in online worlds today, but should be. Yet another thing where the games have stuff to learn from the web.
