Three more games leave Slamdance
The Braid blog has the scoop. Jon calculates this is now 40% of the jury-selected games.
The Braid blog has the scoop. Jon calculates this is now 40% of the jury-selected games.
An interview with MTV News just went up, mostly about the overall landscape of MMORPGs and how they have and haven’t changed since the MUD days.
When doing the interview, Stephen Totilo said to me that an Austin designer had told him that I measured MMOs based on “time to penis.” I told him, “I think I’ve heard that, but I don’t think I said it. But it’s a good metric!”
Now, of course, we know the term is properly called “time to cock” and it can be credited to the fertile (er, sorry, must pun) mind of Jeff Freeman (whose recent post about thermostats interfaces is a must read for game designers. No, really. Ponder it next time you look at your character sheet).
It’s available on the web, and it argues that games may be driving gamers to be more conformist — because they teach you to solve the problems presented, not to break out of patterns and truly innovate. As part of the basis for this argument, the author uses my book a fair amount.
But I think it’s a mistake to perceive the ordinary daily play of games as being the only way to engage with games. In the book I presented a grid of engagement that was derived from this old post to MUD-Dev. I think that even though games may primarily teach you to, well, move through the game, they also encourage engagement in other ways — these days, often explicitly. So I don’t have nearly as negative a takeaway here as the author of this piece does, though I do think that it’s important to consider what limitations games have in terms of how and what they teach.
Go here for their statement. Fl0w was one of my favorite games of this year, as it happens… I still play it even though I have “beaten” it so to speak.
Previously: Braid ditches Slamdance.
They’ve been talking about it for years, and now here it is: the Second Life client is now under the GPL. This has big implications for the improvement of the client performance, usability, and distribution. Congrats on taking this step, guys!