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Raph Koster

Raph Koster

Game designer, author, speaker

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Raph Koster
Raph Koster
Game designer, author, speaker
  • Using NWN for basic learning skills

    Hours January 17, 2007 Categories Game talk
    Comments 26 Comments

    Blog reader Dragon sends in this note:

    Raph, Haven’t seen anything about this on your blog yet – if you’ve already written about it then I missed it. Thought you might be interested in this article on the BBC tech news about a company adapting Neverwinter Nights to use it to encourage learning in schools. The company website is http://www.alteredlearning.com/ (and no, I’m not connected in any way shape or form) Cheers!

    It is indeed interesting. The achievement scores have literally tripled. Most interesting, however, is that the mod replaced typical RPG challenges with, well, typical RPG challenges:

    Read More “Using NWN for basic learning skills”

    Read More Using NWN for basic learning skillsContinue

  • And you thought that WoW battlefields were intense

    Hours January 16, 2007 Categories Game talk
    Comments 7 Comments

    War breaks out in Second Life.

    Read More And you thought that WoW battlefields were intenseContinue

  • In defense of the content consumer

    Hours January 16, 2007 Categories Game talk
    Comments 18 Comments

    CNet sat down with Howard Rheingold within SL to discuss his take on the overall virtual world and online community sphere. He sides with those who assert that the size of SL matters less than the quality of the discourse within:

    As far as I am concerned, tens of thousands of people who are actively creating new stuff are more interesting than millions of more passive participants.

    There’s something about this quote that bugs me, despite the great respect I have for Rheingold. And it’s this: is creating really more privileged than consuming?

    Read More “In defense of the content consumer”

    Read More In defense of the content consumerContinue

  • The Slamdance controversy makes CNN

    Hours January 16, 2007 Categories Game talk
    Comments 1 Comment

    The link is here — looks like a version of the AP article from a couple of days ago, complete with the oddity where the organizers offer two separate justifications:

    “I spoke to people who are still suffering very much from Columbine,” Baxter said Friday. “Some things are more important than one game or a festival.”

    Baxter said organizers were reluctant to expose Slamdance to possible legal issues over music in the game.

    “We have to preserve the ability to support gamemakers and filmmakers in the future,” he said.

    It’s still quite possible, of course, that it was both of these, plus other factors — basically, a number of factors overall contributing to the decision. It will be interesting to see the reactions in the mainstream media.

    Read More The Slamdance controversy makes CNNContinue

  • Bloginati — a handy site

    Hours January 15, 2007 Categories Game talk
    Comments 7 Comments

    Bloginati gathers up the RSS feeds for all the MMO developer blogs, it looks like. Shorter than signing them up in a feedreader, I suppose.

    Alas, it only grabs the gaming category from here. Which means you miss out on the awesome Sunday Poem I posted yesterday. Really. Go read it. 😉

    Read More Bloginati — a handy siteContinue

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  • Blog
    • Blog Home
    • Recommended posts 1998-2012
    • Recommended posts 2012-2017
    • Recommended posts, 2017-2025
  • Game Design
    • Game Design Home
    • A Theory of Fun site
    • Presentations
    • Essays
    • Interviews and panels
    • Snippets
    • Laws of Online World Design
    • The Online World Timeline
    • MMO History Links
  • Books
    • All the Books
    • Postmortems
    • Theory of Fun
    • Sunday Poems
    • Other writing
      • Fiction
      • Poetry
      • Lit Crit
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    • My Music
    • After the Flood
      • Amazon
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    • Listen
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    • Art Home
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  • About Raph
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    • CV
    • Contact Raph
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      • Emulation
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