More on ‘flation and the future
This post starts out being about very gamey things like damage per second, and ends up on a speculative note. So if you’re the sort who comes here for stuff about social virtual worlds, read on, because this is relevant to you too. 🙂
Over at The Cesspit, Abalieno argues that “the mudflation from the perspective of those who build these kinds of games isn’t THE PROBLEM. The mudflation is THE SOLUTION.” The logic is simple:
- it’s inherent in the model
- consumed content leads to shared experiences, and being able to go back and see something that was once powerful and is now trivial helps that, and both of these feelings are core to the value offered by this style of game
- by rendering older content “useless” from a game point of view you re-establish the horizon for players, making the game have fresh goals
All of this is true. But…
