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Raph Koster

Raph Koster

Game designer, author, speaker

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Raph Koster
Raph Koster
Game designer, author, speaker
  • The eBay era over?

    Hours January 26, 2007 Categories Game talk
    Comments 11 Comments

    The rumor has been going around, but now Slashdot seems to have official confirmation.

    All this will do, of course, is push more to independent resellers.

    Read More The eBay era over?Continue

  • A few interesting game design theory posts

    Hours January 26, 2007 Categories Game talk
    Comments 14 Comments

    I don’t really have time to comment on these much, except to point them out:

    • Critical Hits asks, What Is A Good game Anyway?, referencing my game grammar material.
    • Yehuda asserts that Wiinning as a Goal is Incompatible with Art; and I disagree, but the reasons why are long and complicated.

    Read More A few interesting game design theory postsContinue

  • VisitorVille: game tech applied to web stats

    Hours January 26, 2007 Categories Game talk
    Comments 3 Comments

    I expect we’ll see more and more of this sort fo thing over time: uses of game technology to help visualize complex data sets. After all, games are models of complex systems. So it stands to reason that some of the techniques that have been developed for conveying complex information will work well in other domains.

    Enter VisitorVille, which can only be described as converting your real time web stats into a Sims-like display, with each visitor shown as a little person arriving by bus (search engine) or on their own, and entering buildings (pages) that develop and light up depending on traffic. You can even pull up a passport (unique visitor history) for each little guy you see on the screen. It’s available in 2d or 3d versions, even.

    Alas, for a site my size, it looks like it would cost maybe $90 a month. I have a firm rule that the website has to pay for itself (if only in Amazon gift certificates) and I’m not willing to spend that much on stats. Which is a pity, given how interesting the tool looks.

    Read More VisitorVille: game tech applied to web statsContinue

  • Semi-Sweden

    Hours January 26, 2007 Categories Game talk
    Comments 2 Comments

    Sweden to set up embassy in Second Life, says VERN. Except that it’s actually more like a tourism booth set up by a separate group, and not the Swedish government.

    That said, reportedly, there’s lots of talk about Second Life at Davos in the last week.

    Read More Semi-SwedenContinue

  • Second Life under an economic microscope

    Hours January 24, 2007 Categories Game talk
    Comments 54 Comments

    The headline is all over the Net today: whether Second life is a Ponzi scheme. It’s a sensationalistic headline and tagline for an argument that isn’t actually about SL itself but about how some folks may be using SL. As Mark Wallace says over at 3pointD, “a more scientific inquiry would find that what SL’s economy resembles is that of a small developing nation.”

    Read More “Second Life under an economic microscope”

    Read More Second Life under an economic microscopeContinue

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  • Blog
    • Blog Home
    • Recommended posts 1998-2012
    • Recommended posts 2012-2017
    • Recommended posts, 2017-2025
  • Game Design
    • Game Design Home
    • A Theory of Fun site
    • Presentations
    • Essays
    • Interviews and panels
    • Snippets
    • Laws of Online World Design
    • The Online World Timeline
    • MMO History Links
  • Books
    • All the Books
    • Postmortems
    • Theory of Fun
    • Sunday Poems
    • Other writing
      • Fiction
      • Poetry
      • Lit Crit
  • Music
    • My Music
    • After the Flood
      • Amazon
      • iTunes
      • Spotify
    • Listen
    • Instruments and tunings
  • Art
    • Art Home
    • Pencils
    • Pen and Ink
    • Cartoons
    • Digital Art
    • Doodles
  • About Raph
    • About Me
    • CV
    • Contact Raph
    • Press kit
    • Hobbies
      • Emulation
      • Fish tanks
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