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Raph Koster

Raph Koster

Game designer, author, speaker

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Raph Koster
Raph Koster
Game designer, author, speaker
  • VW2007: Clickable Culture has you covered

    Hours March 28, 2007March 28, 2007 Categories Game talk
    Comments 2 Comments

    Here’s some links:

    • The Viacom keynote, introducing the new buzzword “4DTV,” and giving a ton of stats on the new Nicktropolis world, which appears to be really booming fast.
    • “Platforms andTechnologies”, wherein SL talks about opening the server.

    Read More VW2007: Clickable Culture has you coveredContinue

  • ETech07 liveblog: Incantations for Muggles

    Hours March 28, 2007April 3, 2007 Categories Misc
    Comments 56 Comments

    Incantations for Muggles: The Role of Ubiquitous Web 2.0 Technologies in Everyday Life

    danah boyd, Doctoral Candidate, School of Information, University of California-Berkeley

    Thank you so much for getting up at this hour. For those of you who are unfamiliar with Harry Potter, there are way more readers of HP than there are of BoingBoing or Digg combined. Muggles are those who are not wizards, those who do not have the magic.

    Muggles have magic all around them… but don’t see it.

    The talk is titled this way because it can be read on 2 levels — we’re here celebrating magic, because we are the wizards. But then we start to not think about Muggles, and mock them. Does that make us EEEeevil? What powers, and responsibilities do we have?
    Read More “ETech07 liveblog: Incantations for Muggles”

    Read More ETech07 liveblog: Incantations for MugglesContinue

  • Massively multiplayer algebra

    Hours March 27, 2007 Categories Game talk
    Comments 15 Comments

    Check out Hippasus, an MMO where magic is done via math (shades of DeCamp & Pratt’s Compleat Enchanter). The goal is explicitly to teach math, apparently; you earn power and respect by mastering mathematical concepts in a world that mirrors classical antiquity.

    Gotta love a description like this:

    Different areas will be culturally, behaviourally, visually, and mathematically distinct to allow for an enhanced user experience.

    Read More Massively multiplayer algebraContinue

  • Croquet SDK 1.0 Released

    Hours March 27, 2007 Categories Game talk
    Comments 2 Comments

    Looks like the OpenCroquet project is coming along nicely: they just today announced the release of Croquet: Croquet SDK 1.0.

    Croquet is aiming to be as much a computing environment or operating system as anything else. It’ll be interesting to see what people do with the SDK.

    Read More Croquet SDK 1.0 ReleasedContinue

  • Exploiting the space

    Hours March 27, 2007March 27, 2007 Categories Game talk, Music
    Comments 16 Comments

    We’re all too ready to do things in familiar ways. You know, when we were working on music systems for Galaxies, we thought very much in terms of loops and whether we could get all the sound to synch up. But maybe this video of the Reactable music prototype shows that instead, a multiplayer music system might be better suited towards soundscapes.

    When I look at what they did here, I say to myself, “they exploited the uses of a table.” What are core characteristics of a table? It’s usually large enough to handle multiple people. It is a surface on which objects are placed, and interesting things happen in terms of what objects, where, and how they are positioned relative to one another. Using the traditional metaphor of musical instruments would never get you this instrument. Instead, you’d end up with light-up piano keys on the table surface.

    What are the core characteristics of virtual worlds, and how do we exploit the space in a way that simply wouldn’t otherwise?

    Read More “Exploiting the space”

    Read More Exploiting the spaceContinue

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  • Blog
    • Blog Home
    • Recommended posts 1998-2012
    • Recommended posts 2012-2017
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  • Game Design
    • Game Design Home
    • A Theory of Fun site
    • Presentations
    • Essays
    • Interviews and panels
    • Snippets
    • Laws of Online World Design
    • The Online World Timeline
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