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Raph Koster

Raph Koster

Game designer, author, speaker

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Raph Koster
Raph Koster
Game designer, author, speaker
  • Virtual Cultures: new MMO blog

    Hours April 17, 2007 Categories Game talk
    Comments 2 Comments

    Virtual Cultures is a new MMO blog by Ron Meiners & Celia Pearce that looks quite promising. (Celia has been doing the games thing most recently from the academic side for quite a while now — and Ron is one of the most experienced community guys in the biz).

    Among other things, they seem to be the best source for coverage of the Indie MMO Conference that just happened — among other things posted, there’s a description of Dr Bartle’s keynote, which Celia terms “massively inspirational.”

    Read More Virtual Cultures: new MMO blogContinue

  • Web 2.0 names are hard!

    Hours April 17, 2007 Categories Misc
    Comments 15 Comments

    Here I am walking around the show floor at Web 2.0 Expo, and I guess every possible combination of e, i, you, me, my, ster, and so on must have been taken. I have no idea what these companies all do, but check out these names: Yugma, Yoono, Zoho, Denodo, Venyo, Nexo, Astreya, Dekoh, Egnyte.

    I guess ending in o is the new ending-in-r-without-preceding-vowel.

    BTW, I give a lecture here tomorrow, all by my lonesome since Ben Cerveny got sick, plus I am on a panel. So I have to go finish my slides now.

    Read More Web 2.0 names are hard!Continue

  • Why Online Games Are Dictatorships according to Cory Doctorow

    Hours April 16, 2007 Categories Game talk
    Comments 12 Comments

    Cory’s article for InformationWeek on why and/or whether online games can be democratic is really interesting. Note that he’s lumping Second Life into the same bucket, by the way, on the grounds that your wealth in SL can vanish at any time at Linden’s whim.

    Read More “Why Online Games Are Dictatorships according to Cory Doctorow”

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  • ProtoSphere

    Hours April 16, 2007 Categories Game talk
    Comments 4 Comments

    Via Tom Crawford comes a detailed look at ProtoSphere, a virtual world aimed at companies and educational institutions. A quick peruse of their website shows that they’ve specifically created it to run as an all-in-one solution, with social networking, simulation capabilities, VOIP, ability to integrate course modules, blogs, wikis, and so on. It looks rather robust.

    Read More ProtoSphereContinue

  • EA makes avatars

    Hours April 16, 2007 Categories Game talk
    Comments 1 Comment

    Here’s the press release — but it seems to boil down to ‘make avatars of yourself to play in virtual online versions of popular game shows.’

    Read More “EA makes avatars”

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  • Blog
    • Blog Home
    • Recommended posts 1998-2012
    • Recommended posts 2012-2017
    • Recommended posts, 2017-2025
  • Game Design
    • Game Design Home
    • A Theory of Fun site
    • Presentations
    • Essays
    • Interviews and panels
    • Snippets
    • Laws of Online World Design
    • The Online World Timeline
    • MMO History Links
  • Books
    • All the Books
    • Postmortems
    • Theory of Fun
    • Sunday Poems
    • Other writing
      • Fiction
      • Poetry
      • Lit Crit
  • Music
    • My Music
    • After the Flood
      • Amazon
      • iTunes
      • Spotify
    • Listen
    • Instruments and tunings
  • Art
    • Art Home
    • Pencils
    • Pen and Ink
    • Cartoons
    • Digital Art
    • Doodles
  • About Raph
    • About Me
    • CV
    • Contact Raph
    • Press kit
    • Hobbies
      • Emulation
      • Fish tanks
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