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Web 2.0 Expo: Red Herring covers my talk
Web 2.0 – lessons from game designers
I was worried the talk would be too obvious, but I guess there’s something to be said for the whole “transfer knowledge across domains” thing — funny that nobody has explicitly picked up on the fact that these ‘lessons from game designers’ are mostly stolen from other fields in the first place. 😉
Now, I’m off to the airport. Yes, you read the timestamp on this post correctly. 😛
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New podcast on MUSHes
Yes, MUSHes are still relevant, dammit.
Anyway, Mike Parker points me towards a new podcast series being done by Alan Schwartz, aka Javelin, a long-time maintainer of the PennMUSH codebase. I haven’t checked it out yet, but I will.
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Areae’s hiring more…
Specifically, we want a community manager. You may feel free to speculate on what that means regarding announcements! About the only thing that I would add to the below is to point out that as far as we’re concerned, the community job is one of the most important at the company. It’s our public face to our most important people, actual users. So this is a really important job, if you’re interested; we’re determined to treat community as a core competency. Details on the job:
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Web 2.0 Expo: Immersive Design
I did a quickie PDF of my slides from today and tossed them up here. (2.6MB PDF). It does lose a lot without the verbal commentary, but I was approached about posting the audio of the talk by someone, so that should show up in the next day or so.
The panel also went well. Some amazing stats from Gaia Online — I’m about to go see those guys for dinner, so maybe I will wheedle their slides from them. 😉
