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Raph Koster

Raph Koster

Game designer, author, speaker

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Raph Koster
Raph Koster
Game designer, author, speaker
  • Web 2.0 Expo: Audio of my talk

    Hours April 19, 2007April 20, 2007 Categories Game talk
    Comments 12 Comments

    Courtesy of f13, available here. At some point, I’ll transcribe it and match it up with the slides.

    Edit: even better audio here, courtesy of the Agile Partners blog. 

    Read More Web 2.0 Expo: Audio of my talkContinue

  • Web 2.0 Expo: Red Herring covers my talk

    Hours April 19, 2007 Categories Game talk
    Comments 4 Comments

    Web 2.0 – lessons from game designers

    I was worried the talk would be too obvious, but I guess there’s something to be said for the whole “transfer knowledge across domains” thing — funny that nobody has explicitly picked up on the fact that these ‘lessons from game designers’ are mostly stolen from other fields in the first place. 😉

    Now, I’m off to the airport. Yes, you read the timestamp on this post correctly. 😛

    Read More Web 2.0 Expo: Red Herring covers my talkContinue

  • New podcast on MUSHes

    Hours April 18, 2007 Categories Game talk
    Comments 4 Comments

    Yes, MUSHes are still relevant, dammit.

    Anyway, Mike Parker points me towards a new podcast series being done by Alan Schwartz, aka Javelin, a long-time maintainer of the PennMUSH codebase. I haven’t checked it out yet, but I will.

    Read More New podcast on MUSHesContinue

  • Areae’s hiring more…

    Hours April 18, 2007April 19, 2007 Categories Misc
    Comments 16 Comments

    Specifically, we want a community manager. You may feel free to speculate on what that means regarding announcements! About the only thing that I would add to the below is to point out that as far as we’re concerned, the community job is one of the most important at the company. It’s our public face to our most important people, actual users. So this is a really important job, if you’re interested; we’re determined to treat community as a core competency. Details on the job:

    Read More “Areae’s hiring more…”

    Read More Areae’s hiring more…Continue

  • Web 2.0 Expo: Immersive Design

    Hours April 18, 2007 Categories Game talk
    Comments 10 Comments

    I did a quickie PDF of my slides from today and tossed them up here. (2.6MB PDF). It does lose a lot without the verbal commentary, but I was approached about posting the audio of the talk by someone, so that should show up in the next day or so.

    The panel also went well.  Some amazing stats from Gaia Online — I’m about to go see those guys for dinner, so maybe I will wheedle their slides from them. 😉

    Read More Web 2.0 Expo: Immersive DesignContinue

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  • Blog
    • Blog Home
    • Recommended posts 1998-2012
    • Recommended posts 2012-2017
    • Recommended posts, 2017-2025
  • Game Design
    • Game Design Home
    • A Theory of Fun site
    • Presentations
    • Essays
    • Interviews and panels
    • Snippets
    • Laws of Online World Design
    • The Online World Timeline
    • MMO History Links
  • Books
    • All the Books
    • Postmortems
    • Theory of Fun
    • Sunday Poems
    • Other writing
      • Fiction
      • Poetry
      • Lit Crit
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    • My Music
    • After the Flood
      • Amazon
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    • Listen
    • Instruments and tunings
  • Art
    • Art Home
    • Pencils
    • Pen and Ink
    • Cartoons
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  • About Raph
    • About Me
    • CV
    • Contact Raph
    • Press kit
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      • Emulation
      • Fish tanks
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