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Raph Koster

Raph Koster

Game designer, author, speaker

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Raph Koster
Raph Koster
Game designer, author, speaker
  • Voice vs text

    Hours May 8, 2007 Categories Game talk
    Comments 23 Comments

    The debate always rages, and it always seems silly to me. I often say that technologies accrete, which means that usually, new technology doesn’t replace old technology. In this case, the kinds of live text chat that we consider to be the “old way” are in fact the new way, having arisen during the 70s, long after the rise of party line telephony. An adaptation to limited bandwidth, text chat has stuck around because it has different affordances than voice chat does, and even now that bandwidth has increased, it still offers and forever will offer some things that voice cannot.

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  • Virtually Blind – Virtual Law | Legal Issues That Impact Virtual Worlds

    Hours May 7, 2007 Categories Game talk
    Comments 1 Comment

    Via Clickable Culture, I am pointed to this article on trademark infringement being rampant in Second Life.

    Which we all knew, of course. But more interesting is the fact that this blog even exists: it’s called Virtually Blind, and it’s all about legal issues and virtual worlds. Yummy.

    Read More Virtually Blind – Virtual Law | Legal Issues That Impact Virtual WorldsContinue

  • Stuff I missed while camping

    Hours May 7, 2007 Categories Game talk
    Comments 4 Comments
    • There’s now a World of Warcraft credit card. Looks like you earn gametime as you buy stuff. Makes sense — tie the users in.
    • My UO resource system articles (1, 2, 3) have been translated to Hungarian over at the new site mmogames.hu.
    • NHN’s U.S. portal Ijji.com is out of beta and launching officially. Apparently, they’ve had 3 million registered and are hitting over 25k concurrent with games like Gunbound and GUNZ.
    • VW2007 audio is up at REZNation. I should call out that Areae’s John Donham is on this one about the roadmap for future virtual worlds.
    • Linden Lab is jumping into the issue of age and id verification. Land owners will have to mark their land as having adult content, Linden will provide a proof-of-age-and-id system (via a third party) that landowners can query, and “Landowners are morally and legally responsible for the content displayed and the behavior taking place on their land.” Basically, pursuing a very ISP-like policy.

    Read More Stuff I missed while campingContinue

  • Try out text-to-speech

    Hours May 7, 2007 Categories Game talk
    Comments 6 Comments

    Mike Rozak is looking for folks to try out text-to-speech stuff; he’s interested in large part because of its usability for virtual worlds.

    For many years now, I’ve been posting that (in the long run) text-to-speech will be an important technology for MMORPGs.

    If you want to listen to the latest bleeding-edge text-to-speech research, AND at the same time help improve text-to-speech, then please run through the listening tests at http://homepages.inf.ed.ac.uk/mfraser2/blizzard2007/register-R.html .

    A quick explanation of what’s going on in the test:

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  • The Sunday Poem: Crossing the Smokies

    Hours May 6, 2007 Categories The Sunday Poem

    I just got back from two days camping in what passes for mountains in this county — up past Julian, with the Cub Scouts, at Mataguay. I got plenty of photos and not much sleep. So I am tired and cranky and have missed a few days of the Internet, much less the blog.

    Driving from mountain valley down to home called to mind a very old poem, from when Kristen and I made a similar, much longer traversal, moving from Maryland to Alabama, driving down the spine of the Smokies. I dusted it off and did a largish rewrite. So here it is: Read More “The Sunday Poem: Crossing the Smokies”

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  • Blog
    • Blog Home
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  • Game Design
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