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Raph Koster

Raph Koster

Game designer, author, speaker

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Raph Koster
Raph Koster
Game designer, author, speaker
  • Or maybe it’ll be German… Papermint

    Hours May 11, 2007 Categories Game talk
    Comments 9 Comments

    The march of social online worlds just won’t stop! Papermint Online Society features paper-thin characters and very bold colors. But it’s in German. I don’t have someone within six feet who speaks German. Also, 20MB client download…

    Thanks, Alice!

    Read More Or maybe it’ll be German… PapermintContinue

  • Good article on the new BarbieGirls MMO

    Hours May 11, 2007 Categories Game talk
    Comments 4 Comments

    OK, today must have been some weird confluence of MMO news, because here I am posting for what, the fifth time in an hour? Anyway.

    New York Times has an article on the new BarbieGirls world, yet another Webkinz/etc-ish world. I could swear I had mentioned it here before, but if not, here’s a decent summary.

    Girls soon learn that some of the dress-up items, like that green purse with sparkles, are reserved for those who own a $60 Barbie-shaped MP3 player, left, due out in July. When the player is plugged into the U.S.B. port of your Windows computer, the virtual baubles are unlocked, along with V.I.P. access to the virtual pet store.

    Insert my typical “what is the mainstream game industry thinking, are they noticing this, etc” sort of rant here, of course.

    Read More Good article on the new BarbieGirls MMOContinue

  • Uh

    Hours May 11, 2007 Categories Game talk
    Comments 4 Comments

    The Forge · 40,000 Blowjobs – Real or Second Life

    Read More UhContinue

  • Or maybe it’s Japanese…

    Hours May 11, 2007May 11, 2007 Categories Game talk
    Comments 1 Comment

    Here’s Splume.

    It’s free and it’s in open beta. “Metamo” is their shop/mall sort of thing. Looks sort of Habbo-ish. But of course, it’s all in Japanese; fortunately, I have someone fluent sitting about six feet away. I’ll update this post as I learn more.

    edit:

    Custom protocol for streaming 3d assets. Nobody was around, but it’s 4am in Japan right now. You had to register, and a client download for this custom browser. The sign-in process was a bit clunky. Lots of graphical glitches, z-sorting problems, etc. We couldn’t figure out how to chat, but there were lots of emotes. We were a monkey in a floating crab flying saucer thing, with robots arms. There were 5 avatars to choose from. Very cutesy art overall. Doesn’t look like it’s really expected to be played outside Japan right now — we had to pretend we were from Hokkaido, and it wouldn’t take a non-Japanese name.

    Via 3pointD.

    Read More Or maybe it’s Japanese…Continue

  • What if the Metaverse were Chinese?

    Hours May 11, 2007 Categories Game talk
    Comments 4 Comments

    With news that now Shanda, one of the biggest Chinese MMO companies, is planning on making a metaverse world, it’s a legitimate question, If the flavor of a metaverse is driven largely by who is connected to it, then population will surely have a disproportionate impact on the overall flavor of the space. It might be that we say goodbye to the libertarian sorts of approaches that currently define the ideals of some virtual worlds, and arguably underpin the whole field (cf Bartle’s take on how the “hacker ethic” informed early MUDs).

    The motive for Shanda is of course crassly commercial; after all, HiPiHi has already entered beta. In fact, the sheer lack of content here is reminiscent of the recent talk from Atari about making a virtual world: basically, not even an announcement, just the hint that maybe they are consdering one.
    Read More “What if the Metaverse were Chinese?”

    Read More What if the Metaverse were Chinese?Continue

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  • Blog
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  • Game Design
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