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Raph Koster

Raph Koster

Game designer, author, speaker

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Raph Koster
Raph Koster
Game designer, author, speaker
  • The Sunday Poem: All Stories Are Like This

    Hours June 3, 2007 Categories The Sunday Poem
    Comments 1 Comment

    Pliny tells a story of a ghost who wished his bones dug up;
    He came at night, a haunt and clanking spirit, chained,
    To scare the renters out of his apartment in the night.

    But a philosopher took the spot, since it was cheap,
    And worked till late at night. Clanking was obnoxious,
    So when the ghost appeared, he made it wait.

    Finally, his letters done, he rose and marked the spot
    Where the skeleton arose bechained from garden plot.
    The next day, of course, a putrid corpse was found.

    Pliny himself, much less said philosoph, are much alike;
    Both beyond their moldering days, alive only in the write.
    And yet, who reads Pliny? None. Athenodorus? Who?

    Somewhere there’s a plot where ancient Romans rise,
    And clank their way to knock on busy students’ doors.
    Each serves as Pliny to his ghost, mostly for a grade.

    And here I serve as Pliny too, retelling ancient renters’ tales
    Because my fancy caught upon the grave; if Pliny can’t,
    Then must I create small verse to be a ghost for us.

    Read More “The Sunday Poem: All Stories Are Like This”

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  • WaPo jumps in the virtual behavior fray

    Hours June 2, 2007 Categories Game talk
    Comments 11 Comments

    Alas, discussions of “muggings” in PvP areas of WoW seem a bit silly, to those in the know.

    Read More WaPo jumps in the virtual behavior frayContinue

  • The boundaries of user created content

    Hours June 1, 2007 Categories Game talk
    Comments 29 Comments

    A lot of user-created content is porn.

    Seems like a truism, doesn’t it? Then again, a lot of professionally-created Internet content is porn too. It’d be interesting to see whether the percentage of user-contributed smut in user-built spaces is different from the percentage of professionally-contributed smut in open spaces like the Internet.

    Anyway, what prompts this musing? Well, the combination of stuff like the recent LiveJournal PR disaster and subsequent backpedaling (gotta love a company announcement entitled “Well we really screwed this one up…”), and the big controversy over in the fanfic community over this company called FanLib that is trying to build a business model out of fan fiction.

    And of course, the inevitable virtual world tie-in: the announcement on Linden Lab’s site that they are encouraging the reporting of unpalatable content, which has led to a predictable outrage among many residents.

    Read More “The boundaries of user created content”

    Read More The boundaries of user created contentContinue

  • More on the Hernandez v IGE suit

    Hours June 1, 2007 Categories Game talk
    Comments 2 Comments

    The Escapist talks to the lawyer in the IGE suit.

    Read More More on the Hernandez v IGE suitContinue

  • Big or small valuations?

    Hours May 31, 2007 Categories Game talk
    Comments 7 Comments

    Virtual Worlds News reports that HiPiHi has raised $7-10m, with the little comment that it’s “from three overseas venture capital firms for a 10 percent stake in the company.” So, uh, that’s a valuation of $70-100m for a product in beta.

    On the flip side, I just mentioned Multiverse’s round, which was for $4.175m. According to VentureBeat, that’s with a post-money valuation of $10.5m.

    Quite a gap there. Is it all attributable to HiPiHi being in China? Is it because the monolithic server is seen as a better business play than the slightly-middlewarish Multiverse approach? Who knows!

    I know, I know, all you gamer types are bored with this biz and legal stuff I keep blogging today. 🙂

    Read More Big or small valuations?Continue

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  • Blog
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  • Game Design
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