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Raph Koster

Raph Koster

Game designer, author, speaker

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Raph Koster
Raph Koster
Game designer, author, speaker
  • The 15 Geekiest Vacations

    Hours June 9, 2007 Categories Misc
    Comments 6 Comments

    I have to admit that I have done a whole bunch of these Geekiest Vacations on eWeek. Not all of them were for vacations, but I’ve been to the National Computer Museum twice (gave a talk there once, actually, for the Churchill Club), to Worldcon, the National Air and Space Museum, and yes, the Quark Bar.

    Oh, and some of the other stuff, like going to a great place for nerdy reasons (Switzerland for a social policy conference? Check), traveling laden down with gadgets including a headphone splitter to watch movies with my wife, and of course, #1 — taking a road trip to visit blog buddies.

    Well, MUD-Dev buddies and other game devs. But whatever, close enough. 🙂

    Read More The 15 Geekiest VacationsContinue

  • Cyber MEGACITY + more on Meet-Me

    Hours June 8, 2007 Categories Game talk
    Comments 8 Comments

    It helps to have someone fluent in Japanese in the office. 🙂 So first up, here’s word on Cyber MEGACITY, a newly announced virtual world.

    Nikkei Exchange (Japan’s NYSE) announcement of a new virtual space research/holding company.

    SBI Holdings is forming a new subsidiary (SBI Robo) in partnership with design firm Beyond C and marketing group ArchiveGate (AG Consulting) to create a new virtual space called Cyber MEGACITY, based on Tokyo’s 0th administrative ward.

    Read More “Cyber MEGACITY + more on Meet-Me”

    Read More Cyber MEGACITY + more on Meet-MeContinue

  • OLIVE

    Hours June 8, 2007 Categories Game talk
    Comments 11 Comments

    Forterra Systems has announced OLIVE, an SDK for building virtual worlds.

    For those who don’t know the history: once upon a time, there was one company called There, and it made a world called There.com. There had trouble gaining traction with its consumer service, and eventually, there were moves made to shut it down. This despite the fact that it featured, IMHO, some of the best interaction design in social virtual worlds — in some ways, just ahead of its time.

    Read More “OLIVE”

    Read More OLIVEContinue

  • Nongamers? Really?

    Hours June 7, 2007 Categories Game talk
    Comments 13 Comments

    Wired has an article titled ‘Next-Gen Multiplayer Worlds Are Built to Snare Nongamers’ that is adorned with screenshots from Tabula Rasa and Fury. I cannot think of any non-gamers I know who would jump at either of those. 🙂 They also have a pic of Whirled though it does seem to feature a zombie.

    Hmm, where’s the online world that looks like a Michael’s craft store?

    Read More Nongamers? Really?Continue

  • Boggle

    Hours June 7, 2007 Categories Game talk
    Comments 14 Comments

    IGDA – Articles – Identity

    The South Korean government has even dropped the requirement of military service for those willing to work in the game industry, considering digital games key to the international export of Korean culture.

    Read More BoggleContinue

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  • Blog
    • Blog Home
    • Recommended posts 1998-2012
    • Recommended posts 2012-2017
    • Recommended posts, 2017-2025
  • Game Design
    • Game Design Home
    • A Theory of Fun site
    • Presentations
    • Essays
    • Interviews and panels
    • Snippets
    • Laws of Online World Design
    • The Online World Timeline
    • MMO History Links
  • Books
    • All the Books
    • Postmortems
    • Theory of Fun
    • Sunday Poems
    • Other writing
      • Fiction
      • Poetry
      • Lit Crit
  • Music
    • My Music
    • After the Flood
      • Amazon
      • iTunes
      • Spotify
    • Listen
    • Instruments and tunings
  • Art
    • Art Home
    • Pencils
    • Pen and Ink
    • Cartoons
    • Digital Art
    • Doodles
  • About Raph
    • About Me
    • CV
    • Contact Raph
    • Press kit
    • Hobbies
      • Emulation
      • Fish tanks
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