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Raph Koster

Raph Koster

Game designer, author, speaker

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Raph Koster
Raph Koster
Game designer, author, speaker
  • Metaverse Roadmap doc is out

    Hours June 23, 2007June 23, 2007 Categories Game talk
    Comments 8 Comments

    This is the final result from the Metaverse Summit I took part in last year. I have to admit I kinda slacked off on the follow-up participation. 🙁

    In any case, the PDF of the Metaverse Roadmap is here, and I am sure it is full of visionary stuff everyone can argue about. 🙂

    Read More Metaverse Roadmap doc is outContinue

  • VGSummit2007: the other sessions

    Hours June 23, 2007 Categories Game talk
    Comments 2 Comments

    I missed the last half of the summit because I was either outside in impromptu meetings, or rushing off to the airport.

    Fortunately, there were plenty of other livebloggers in the audience:

    Mainstream or Not: Virtual Worlds News 

     The Next Big Business Model?: 3PointD, Virtual Worlds News

    Virtual Goods Meet Entertainment: 3PointD, Virtual Worlds News

    Read More VGSummit2007: the other sessionsContinue

  • VGSummit2007: Making Virtual Economies Work

    Hours June 22, 2007June 23, 2007 Categories Game talk
    Comments 11 Comments

    Virtual Worlds News has a liveblog of the panel I was on.

    I am back home now and exhausted. Good night. 🙂

    Edit: another take here.

    Read More VGSummit2007: Making Virtual Economies WorkContinue

  • VGSummit2007: Why Virtual Goods Matter: What’s Driving User Adoption?

    Hours June 22, 2007 Categories Game talk
    Comments 10 Comments

    » Craig Sherman, Gaia Online
    » Daniel James, 3 Rings
    » Amy Jo Kim, Shufflebrain
    » Byron Reeves, Stanford University
    » Nabeel Hyatt, Conduit Labs (moderator)

    We’re going to talk about why this works for people.

    Byron Reeves:

    I have a lab here doing psych experiments looking at how people respond to virtual stuff. And the needle points to “real” rather than ‘fiction.” So my answer to why people care about virtual goods is that the human brain is not specialized to differentiate between virtual and real. Close counts — the same neurons fire. Same dopamine releases, same reward structures. My current interest is beyond avatars and stuff, and now is virtual money applied to real behavior. Uses for virtual currency in the real world, not encumbered by regulations — and less psychologically heavy. Interested in how to use it with adults and in enterprise. The lab results seem more applicable to adults!

    Read More “VGSummit2007: Why Virtual Goods Matter: What’s Driving User Adoption?”

    Read More VGSummit2007: Why Virtual Goods Matter: What’s Driving User Adoption?Continue

  • VGSummit2007: Virtual Goods Success Stories

    Hours June 22, 2007 Categories Game talk
    Comments 9 Comments

    » Paul Thind, Habbo
    » David Wallerstein, Tencent
    » Kyra Reppen, MTV Networks
    » Min Kim, Nexon
    » Justin Hall, Passively Multiplayer (moderator)

    David Wallerstein, Tencent

    Chinese net penetration is atill only at 10.5%, 35.2% wireless. Korea is at 73.5 and US at 69.3. Internet cafes are still the top means of reaching the Internet. (Shows picture). Everyone is using headphones. This user is using QQ. China is all about multitasking…

    Read More “VGSummit2007: Virtual Goods Success Stories”

    Read More VGSummit2007: Virtual Goods Success StoriesContinue

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  • Blog
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  • Game Design
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