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Raph Koster

Raph Koster

Game designer, author, speaker

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Raph Koster
Raph Koster
Game designer, author, speaker
  • Wonderland: BlizzCon pics

    Hours August 4, 2007 Categories Game talk
    Comments 2 Comments

    Wonderland: BlizzCon pics

    It’s very big, bigger I think than I was expecting, but also very anti-social: everything that you could want (clothes, food, playmachines) has a MASSIVE queue, and then there’s lots of blank space in between.

    It’s funny how apt a description this is of World of Warcraft itself, in some ways. Like game, like con? A pity that the con can’t be instanced. 🙂

    I had dinner with the folks from Kingdom of Loathing just the other day — they play quite a bit of WoW — and we spent a long time talking about the ways in which design choices select for players and the way in which players gravitate towards design choices.  Referencing WoW specifically, we talked about how much the game selects for people who come to it with friends, and how unsocial it can feel for someone there by themselves. The case was made by them that you don’t want to meet all those people anyway. 🙂

    No one game fits all, of course.

    Read More Wonderland: BlizzCon picsContinue

  • Sandbox: an ACM Video Game Symposium

    Hours August 3, 2007 Categories Game talk
    Comments 1 Comment

    Just a reminder, I’ll be at Sandbox: an ACM Video Game Symposium tomorrow. The panel has now gained Warren Spector as an additional panelist. Should be fun! I’ll probably be around much of the afternoon, so if you see me, say hi. 🙂

    Read More Sandbox: an ACM Video Game SymposiumContinue

  • Multiverse goes 1.0

    Hours August 2, 2007 Categories Game talk
    Comments 7 Comments

    Congrats to the Multiverse guys on releasing version 1.0 of their platform.

    Read More Multiverse goes 1.0Continue

  • Art Games: Best Indy Titles

    Hours August 1, 2007 Categories Game talk, Gamemaking
    Comments 2 Comments

    This is very flattering. Mentisworks has done a selection of the best indie “art games” which is featured on the front of Indygamer. Andean Bird placed on the list, alongside titles like Facade, Flow, Raspberry, The Endless Forest, The Marriage, and many more intriguing titles. Given that the Bird is still at version 0.5, that’s quite august company to be keeping.

     Quite unlike anything else out there, Andean Bird offers a leisurely glide across the landscape to the accompaniment of beautiful music. It does manage to instill some of the qualities of flight, yet that same endeavor is hampered by its lack of fullscreen capability.

    Hmm. Fullscreen is about two lines of code, I should add that.

    Anyway, the latest version is 0.5, and it’s here (PC only, zip file… sorry, I haven’t compiled a Mac version in eons).

    Read More Art Games: Best Indy TitlesContinue

  • Club Penguin sells for $700m, to Disney

    Hours August 1, 2007 Categories Game talk
    Comments 13 Comments

    Techcrunch article.

    $35m in profit next year, on $65m in revenue. Yes, that’s a 50% profit margin. 700,000 paying people and 12m registered.

    The WSJ says the purchase price is $350 million in cash. Disney could pay up to another $350 million if certain performance targets are reached over the next couple of years, until 2009.

    Read More Club Penguin sells for $700m, to DisneyContinue

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  • Blog
    • Blog Home
    • Recommended posts 1998-2012
    • Recommended posts 2012-2017
    • Recommended posts, 2017-2025
  • Game Design
    • Game Design Home
    • A Theory of Fun site
    • Presentations
    • Essays
    • Interviews and panels
    • Snippets
    • Laws of Online World Design
    • The Online World Timeline
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  • Books
    • All the Books
    • Postmortems
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