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Raph Koster

Raph Koster

Game designer, author, speaker

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Raph Koster
Raph Koster
Game designer, author, speaker
  • Movable Life: Client-agnostic Second Life

    Hours October 3, 2007 Categories Game talk
    Comments 2 Comments

    Movable Life makes good on the obvious, that the client is just a window:

    If you just want a quick and easy SecondLife experience without all the 3D graphics, then MovableLife is exactly what you are looking for.

    Read More Movable Life: Client-agnostic Second LifeContinue

  • Speaking at Virtual Worlds Forum Europe

    Hours October 3, 2007 Categories Game talk

    Virtual Worlds Forum Europe Conference Programme has the scoop. I’ll be on a panel, and I hear we may be doing a small demo…

    Also, don’t forget that I will be at Virtual Worlds Fall next week, too.

    Yes, the traveling is wearing me down. 🙂

    Read More Speaking at Virtual Worlds Forum EuropeContinue

  • Banned Books Week

    Hours October 2, 2007 Categories Reading
    Comments 4 Comments

    2007 Banned Books Week: Ahoy! Treasure Your Freedom to Read and Get Hooked on a Banned BookIt’s Banned Books Week.

    Go read one.

    There’s a great list here of the top 100 banned ones lately. (I’ve read 28 of them… unless you break apart the series, in which case it’s more).

    Read More Banned Books WeekContinue

  • Categories of virtual world

    Hours October 2, 2007October 2, 2007 Categories Game talk
    Comments 39 Comments

    Over at the Cisco Virtual worlds blog, Christian Renaud is unhappy about the various bogus numbers being tossed around for virtual world populations (pointing out that if you blindly add up all the figures being reported, you end up at about a half a billion people, more than the population of all of North America). So far, so good — after all, I have complained about this myself.

    But he, like Moorgard recently, is upset by the use of terms in the industry right now:

    There needs to be an agreed common taxonomy of virtual worlds. You can slice and dice the market by 2D vs. 3D, web-based vs. client software, apples vs. oranges, but we need to find a common set of language by which to differentiate the QQ and Cyworlds from the ActiveWorlds and Kanevas from the Metaplaces and Toontowns. Until then, you have emoticon-on-steroids avatar chat in IM and Social Networking sites being compared apples to apples with narrative driven virtual worlds like World of Warcraft or Runescape. It’s not apples and apples at that point, it’s apples and orangutans.

    Now, while I have no idea why Metaplace is lumped in with Toontown (OK, we get the message, we’ll redo the site’s graphics!) I have to disagree somewhat with this point… apples and orangutans, really? For systems that share over 99% of their core technical architecture? Surely at most we’re talking the difference between chimps and humans. And in practice, I think there’s a good case to be made that we’re really talking about the differences between a college professor and a pro athlete.

    Read More “Categories of virtual world”

    Read More Categories of virtual worldContinue

  • Mini Friday — Sulake’s phone VW

    Hours October 2, 2007 Categories Game talk
    Comments 2 Comments

    MiniFriday previewI learned about Mini Friday from this Guardian article today, which is perhaps misleadingly titled “why Habbo held back on a mobile world.” Misleading because, well, they have 110,000 registered users in one already!

    Habbo has held back launch of its own mobile product because of concerns over data costs and the quality of the user experience on mobiles, he said.

    But it looks pretty good! Very much in keeping with the pixel graphics that Habbo uses. Looks like right now, it only works on specific Nokia phones.

    Read More Mini Friday — Sulake’s phone VWContinue

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  • Blog
    • Blog Home
    • Recommended posts 1998-2012
    • Recommended posts 2012-2017
    • Recommended posts, 2017-2025
  • Game Design
    • Game Design Home
    • A Theory of Fun site
    • Presentations
    • Essays
    • Interviews and panels
    • Snippets
    • Laws of Online World Design
    • The Online World Timeline
    • MMO History Links
  • Books
    • All the Books
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      • Poetry
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      • Emulation
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