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Raph Koster

Raph Koster

Game designer, author, speaker

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Raph Koster
Raph Koster
Game designer, author, speaker
  • GeekyCoder reviews Novoking

    Hours October 18, 2007 Categories Game talk
    Comments 7 Comments

    Novoking, the China Second Life ? is a decent overview of yet another Chinese entrant into the “metaverse” scene. Visually, it looks good, but there’s a price — an over 300MB download to get in, and high system requirements.

    I am not sure the “metaverse” market has learned the lesson that WoW taught about accessible hardware requirements. For that matter, the huge lesson taught by the casual games industry about maximum download sizes before you start losing trials.

    Read More GeekyCoder reviews NovokingContinue

  • Thom Robertson prototypes Drywall: The Game

    Hours October 16, 2007October 16, 2007 Categories Game talk
    Comments 20 Comments

    Peter S., you should feel very very happy right now. Thom Robertson is one of the most badass devs I know, and he took up the challenge and prototyped your drywalling game design. 🙂
    Thom Robertsons Personal Blog – Drywall: The Game!

    You can play in a browser, or grab the downloadable version. 🙂

    So, now everyone needs to post what the refinements are, since you’re getting to see a prototype. Peter, given your audience’s feedback, what are you going to change?

    Read More Thom Robertson prototypes Drywall: The GameContinue

  • Monday Mailbag: constructive fallout

    Hours October 15, 2007 Categories Gamemaking, Mailbag
    Comments 8 Comments

    Quite a lot of the mail I have gotten recently relates to the quickie design outline I did for Penny Arcade… a few of them were pretty interesting, so I am just reprinting them here.

     Dear Raph, I am a huge fan of the SimCity series (worried about the loss of technical details in the new Socities) and read your words on Penny-arcade.com. PLEASE BUILD THIS. I know, i know, you are busy writing the code to run an actual world like this, but as someone who is both a DIY homeowner and a lover of constuction, the game you propose would be fabulous. Thanks for your time, Fred

    I can assure you that I have no intention of rushing off to make this game, anymore than I did when I tossed out the Healing MMO as an idea. Sorry! Besides, the real point is to make Tycho do it, not me. 🙂

    Now, this one, I thought was really fascinating:

    Read More “Monday Mailbag: constructive fallout”

    Read More Monday Mailbag: constructive falloutContinue

  • The Sunday Poem: Goety

    Hours October 14, 2007October 14, 2007 Categories The Sunday Poem
    Comments 3 Comments

    I just finished reading a rather entertaining book, and it reminded me of a word I had not heard in some time: goety. No doubt now I will have dozens of links from weird occult websites, wondering what spells I am about to write out. Or else sites from the holier side, adjuring me.

    The fascinating thing to me, of course, is that so many things we see as different had the same root — the basics of mathematics, the principle of zero or the concept of bases, somehow becoming a root of alchemy and numerology. The very fact of writing became prosthetic memory and thence the fruit of the tree of knowledge. The ghosts and demons of the misunderstood world became elaborate and frankly silly rituals that led to the deaths of thousands. The act that we do everywhere around the world, of blogging, the child of a mysterious art that once was deemed powerful and dangerous.

    Goety

    When summoning demons, a grammar’s required,
    A grimoire, a ponderous tome of desires.
    Arsenic, candlelight, horsehair and fires,
    Upside-down symbols and unholy choirs.

    Read More “The Sunday Poem: Goety”

    Read More The Sunday Poem: GoetyContinue

  • Metaplace Forums

    Hours October 12, 2007 Categories Game talk, Gamemaking
    Comments 3 Comments

    For those who don’t know, the Metaplace Forums are live now.

    It’s nice to see familiar faces from SWG and even UO popping up in there. 🙂

    Read More Metaplace ForumsContinue

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  • Blog
    • Blog Home
    • Recommended posts 1998-2012
    • Recommended posts 2012-2017
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  • Game Design
    • Game Design Home
    • A Theory of Fun site
    • Presentations
    • Essays
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    • Snippets
    • Laws of Online World Design
    • The Online World Timeline
    • MMO History Links
  • Books
    • All the Books
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      • Poetry
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