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Raph Koster

Raph Koster

Game designer, author, speaker

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Raph Koster
Raph Koster
Game designer, author, speaker
  • Futures of Entertainment 2: Fan Labor

    Hours November 16, 2007November 16, 2007 Categories Game talk
    Comments 5 Comments

    The panel I was on was great fun. Plus, during the day I also met Jesse Alexander and Mark Warshaw from Heroes. Jesse said he was a fan (!). I had no idea they’d even know who I was. Needless to say, I told him no, I was a fan. Then I told him all the stuff they need to fix this season. 😉

    There’s an official liveblog of the panel here. Oh, and there’s another liveblog here that seems somewhat different in tone and captured slightly different stuff.

    Read More Futures of Entertainment 2: Fan LaborContinue

  • MIT’s Futures of Entertainment 2: Mobile Media

    Hours November 16, 2007November 16, 2007 Categories Misc
    Comments 14 Comments

    I am here at MIT’s Media Lab, at the Bartos Theater, attending Futures of Entertainment 2. I am not going to bother liveblogging the sessions, because the MIT Convergence Culture Consortium: Weblog is doing it already. Worth reading up on.

    Warning, the rest of this is muddled, self-contradictory musings as the discussion progresses.

    I am listening to the panel on mobile right now, and am struck by how little the phone capabilities come up. The panel has folks from Yahoo, Turner, MTV, and the Media Lab on it. And it’s interesting to see the gap between some of the panelists. MTV is talking about how to push content, and the need to create it first for mobile, and migrate it elsewhere, essentially granting mobile respect as a platform in its own right. Yahoo is basically talking about the reverse; what is of great interest to them is the fact that mobile is creating effectively a distributed geocoded videocamera network.

    Read More “MIT’s Futures of Entertainment 2: Mobile Media”

    Read More MIT’s Futures of Entertainment 2: Mobile MediaContinue

  • Academic job available in Germany

    Hours November 15, 2007 Categories Game talk
    Comments 1 Comment

    I got this email from a reader… I generally avoid the many sort-of-advertising-y things that people want me to post, but this one seemed meritorious. Anything we can do to help foster more academic programs that include games and virtual worlds is a good thing.

    I’ve been following your blog for quite some time now and really enjoy reading it, especially the game grammar stuff. But that is not why I’m sending you this email.

    I’m a member of Acagamics, the IGDA game development club of the University of Magdeburg in Germany, and we are currently looking for applicants who are interested in filling the vacant junior professorship for Virtual Enviroments (esp. Computer Games) at our university.

    Unfortunately there isn’t much time left, the closing date for applications is 23. November.

    More information can be found on this website (German):
    http://www.cs.uni-magdeburg.de/data/FIN_/Text-Ausschreibung-JunProf.pdf
    The (unofficial) translated version can be found here:
    http://acagamics.de/wp-content/uploads/2007/11/virtualenviroengl.pdf
    If you are interested in our club (and know somebody who understands
    German) you can find some more info here:
    http://acagamics.de/

    We would appreciate if you could help us by posting this to your blog.

    Read More Academic job available in GermanyContinue

  • Next Gen/EDGE interview

    Hours November 14, 2007 Categories Game talk

    I did this interview a while ago, and forgot I had done it. Today, here I am at a business meeting, and someone says “nice interview.” Huh. 🙂 Anyway, here it is.

    Read More Next Gen/EDGE interviewContinue

  • Salsipuedes: leave if you can

    Hours November 14, 2007 Categories Game talk
    Comments 29 Comments

    In Baja California, on the way to Ensenada, there is an exit marked “Salsipuedes.” You can’t really see where it leads — the exit turns steeply off the highway, and the area is tall mud cliffs overlooking the Pacific. Somewhere down below, you can catch a glimpse of dusty pickup trucks and maybe a few dwellings.

    Salsipuedes means “leave if you can” in Spanish.  It struck me because of the possible readings: you can’t leave because it’s so beautiful; you want to leave because it’s so horrible; you can’t leave because it’s too hard to get out.

    Seems like most virtual worlds are kind of the same way.

    Read More “Salsipuedes: leave if you can”

    Read More Salsipuedes: leave if you canContinue

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  • Blog
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