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Raph Koster

Raph Koster

Game designer, author, speaker

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Raph Koster
Raph Koster
Game designer, author, speaker
  • Metaplace in PC Gamer

    Hours December 1, 2007 Categories Gamemaking
    Comments 1 Comment

    I haven’t seen it yet, but I’ve been getting told about it. 🙂 I don’t know if it’s only in subscribers’ hands or also on newsstands.

    Read More Metaplace in PC GamerContinue

  • Fascinating ARG Stats

    Hours November 29, 2007 Categories Game talk
    Comments 22 Comments

    Christy Dena :: ARG Stats.

    Not sure I have any comment, except to note a few differences from MMOs:

    • Huge penetration.
    • Poor retention by traditional metrics.
    • Astounding impact as marketing tie-ins and transmedia experiences.

    Why aren’t there more marriages of ARG and MMO?

    Read More Fascinating ARG StatsContinue

  • Speaking at GDC’s Worlds in Motion Summit

    Hours November 29, 2007 Categories Game talk

    Since the press release is out, I figured I’d let everyone know that I will be speaking at the Worlds in Motion Summit at GDC next year. There’s also a GDC talk coming as well, but I’ll stay quiet on that one for now. 🙂

    Read More Speaking at GDC’s Worlds in Motion SummitContinue

  • Player sues player over user-created content, wins (sorta)

    Hours November 29, 2007 Categories Game talk
    Comments 2 Comments

    Folks who have been around a while may remember this case, about a Second Life player who makes virtual sex toys, had them cloned/copied/ripped off, then went after the perpetrator in court.

    Well, the alleged perpetrator didn’t answer the filing, which means that a default judgement was entered. Now, the aggrieved party can seek damages. Once again, virtual worlds avoid a substantive court case that could discuss implications of virtuality and goods…

    Read More Player sues player over user-created content, wins (sorta)Continue

  • Brookstone opens a virtual storefront

    Hours November 27, 2007November 27, 2007 Categories Game talk
    Comments 7 Comments

    CNET reports that Brookstone has launched a virtual storefront. It uses that technology from Kinset that I have blogged previously. You can check it out here. In any case, a quick look at the pictures and I have to say, what’s the benefit of shopping in 3d if all the goods actually box-shaped, with exactly the usual sort of picture you see in any online retailer, just texture-mapped onto the cube? Come on, if you are going to shop in 3d, at least have 3d models of stuff to look at. You can’t even get a sense of scale with it right now.

    Really, the reason why aisles are nice in real life is browsing: seeing related products right there — you can quickly and easily find other books by the author, other products competing in the same space, etc. Showing stacks of identical cubes is not maximing even the virtual real estate. A virtual store that mimics a real store too closely is going to miss out on what could make a virtual store great: a better visualization of the “infinite shelf.” After all, aisles exist in real life retailing as a simple form of categorization and recommendation engine.

    Really, though, if I were trying to solve that problem, how about just having a carousel on Amazon, right where the pic of the product goes. Click on the arrows to the left or right, and be taken to the next related product, just like how they do their recommendations right now. That way I could find one book by an author, and quickly spin through all their other releases, or find one TV with my search criteria, and quickly see all the competing models. It’s basically about a more prominent, responsive and rich “people who bought this also bought” widget.

    Read More Brookstone opens a virtual storefrontContinue

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  • Blog
    • Blog Home
    • Recommended posts 1998-2012
    • Recommended posts 2012-2017
    • Recommended posts, 2017-2025
  • Game Design
    • Game Design Home
    • A Theory of Fun site
    • Presentations
    • Essays
    • Interviews and panels
    • Snippets
    • Laws of Online World Design
    • The Online World Timeline
    • MMO History Links
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    • All the Books
    • Postmortems
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      • Poetry
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  • About Raph
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    • CV
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      • Emulation
      • Fish tanks
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