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Raph Koster

Raph Koster

Game designer, author, speaker

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Raph Koster
Raph Koster
Game designer, author, speaker
  • Monopoly, WW2 hero

    Hours December 7, 2007 Categories Game talk
    Comments 2 Comments

    How board game helped free POWs – CNN.com

    Along with the standard thimble, car, and Scotty dog, the POW version included additional “playing” pieces, such as a metal file, a magnetic compass, and of course, a regional silk escape map, complete with marked safe-houses along the way — all neatly concealed in the game’s box.Even better, some of the Monopoly money was real. Actual German, Italian, and French currency was placed underneath the play money for escapees to use for bribes.

    Also, because of its collaboration with the International Red Cross, Waddington could track which sets would be delivered to which camps, meaning escape maps specific to the area could be hidden in each game set. Allied soldiers and pilots headed to the front lines were told to look for the special edition game if they were captured. The identifying mark to check for? A red dot in the corner of the Free Parking space.

    Read More Monopoly, WW2 heroContinue

  • Good article on AWOMO

    Hours December 7, 2007 Categories Game talk
    Comments 2 Comments

    The Secret of AWOMO’s Island – The Steam Review

    An interesting piece of it is how the virtual world aspect is de-emphasized in favor of calling the 3d multiuser space more of a social chat space — and really putting the emphasis on this as a delivery mechanism and business model for streaming AAA game delivery.

    Read More Good article on AWOMOContinue

  • Passage, the latest art game hit

    Hours December 7, 2007 Categories Game talk
    Comments 25 Comments

    In the world of art games, “hit” means “it got a lot of press.” Well, Passage is getting a lot of press, and here I am giving it more.

    Passage: a Gamma256 video game by Jason Rohrer

    There’s an artist’s statement regarding what the game is about, but you can and should play it first, decide for yourself, and then read the statement.

    Read More Passage, the latest art game hitContinue

  • Some links that caught my eye today

    Hours December 7, 2007 Categories Game talk, Misc
    Comments 4 Comments
    • As I write this, the lead story on CNN is about the Commodore 64, which we all know was used more for game-playing that serious business. Me, I was an Atari 8-bit guy.
    • Watching Dan Terdiman coo over Pleo was fun. I’d get one for the office, but I am scared as to what we would teach it.
    • Sent in by email: a link to a story about hospitals using Wii games for physical therapy.
    • There’s also a story about USC’s Modern Prometheus game, intended to be used in classrooms.
    • Music companies want me to buy videos for $2 off of XBLA. I can watch them for free on demand on multiple channels on my cable box. Hmm.
    • Fashion is going CAD/CAM, thanks to nice avatars. I’ve already heard of stores that will scan you and dress your avatar instead of you trying on clothes. It won’t be long before we’re at “print on demand” for some types of clothing.

    Read More Some links that caught my eye todayContinue

  • ActionTab.com is brilliant

    Hours December 6, 2007December 6, 2007 Categories Music
    Comments 4 Comments

    I mean, yeah, I am biased as a guitar player, of course, but this is one of the most sensible applications of Flash I have ever seen. 🙂

    ActionTab.com

    Read More ActionTab.com is brilliantContinue

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  • Blog
    • Blog Home
    • Recommended posts 1998-2012
    • Recommended posts 2012-2017
    • Recommended posts, 2017-2025
  • Game Design
    • Game Design Home
    • A Theory of Fun site
    • Presentations
    • Essays
    • Interviews and panels
    • Snippets
    • Laws of Online World Design
    • The Online World Timeline
    • MMO History Links
  • Books
    • All the Books
    • Postmortems
    • Theory of Fun
    • Sunday Poems
    • Other writing
      • Fiction
      • Poetry
      • Lit Crit
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    • My Music
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  • About Raph
    • About Me
    • CV
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      • Emulation
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