Linkrealms
This post is about Linkrealms. In the end, anyway. Time for another anecdote, which I have told some of before.
There were always questions about what to do with Ultima Online after it launched. EA was moderately baffled by the project, and the lawsuit didn’t help. People had figured out the network protocol, they had figured out the asset file format, they had figured out the map format… it wasn’t long until there were people making better tools for UO data than we had in-house.
The most notable of these was probably UOAssist, which prompted the creation of a program called “UOPro” for tools that we approved for usage and didnt’ consider exploits… as I recall, the UOPro program didn’t last very long. My favorite, though, was the one that let you edit hues, the palette files that were used to tint clothing and monsters — our in-house tool for that was so terrible that we promptly stopped using it and used the fan-created one instead.
