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Raph Koster

Raph Koster

Game designer, author, speaker

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Raph Koster
Raph Koster
Game designer, author, speaker
  • Cheating, a postscript

    Hours January 8, 2008 Categories Game talk
    Comments 3 Comments

    Scrabble cheats finally come to the Web.

    Read More Cheating, a postscriptContinue

  • Cheating part XVII

    Hours January 7, 2008 Categories Game talk
    Comments 66 Comments

    I intend to make this my last post on this topic for a while. Possibly a couple decades. 😉

    At this point, the debate has spread far and wide. Some notable entries that caught my eye include:

    •  Tim Burke wrestling with how meaning and game fiction and quests interrelate, over at TerraNova.
    • A multiblogger podcast debate on the topic over at Shut Up We’re Talking
    • And finally, Moroagh’s highly entertaining and incisive Boy Scout parable (also posted in the comments here).

    It’s this last one that prompts a few thoughts…

    Read More “Cheating part XVII”

    Read More Cheating part XVIIContinue

  • The Sunday Poem: Sometimes a Duck

    Hours January 6, 2008 Categories Game talk, The Sunday Poem
    Comments 2 Comments

    Sometimes A Duck Is Just A Duck
    (A Semi-Sonnet On Whether Strategy Guides Are Cheating)

    Suppose you had a duck to deconstruct.
    It sits atop a log, it quacks at things,
    It flaps its wings all frantic, daring, dumb.
    What parts of duck are really duck, you think?

    Take feet. They’re webbed, for sure, and orange-black.
    But geese and other cousins have them too.
    That is not duckness, any more than spoon-
    Billed beakness is a sign this duck is true.

    It might reside in quacking; ducks take pride
    In never shutting up. Perhaps parades
    Of ducklings crossing streets like in old books?
    A duck of culture, a consensus made,

    Composites made of pieces sharp and blunt.
    I must conclude that ducks are… elephants.

    This is, of course, a riff on the poem I posted a while back called “Pondering a Duck.”

    Read More The Sunday Poem: Sometimes a DuckContinue

  • ProjectPerko: Information Handling

    Hours January 6, 2008 Categories Game talk
    Comments 1 Comment

    Craig Perko has a very good blog post on different mechanisms to tackle the issue of hidden information becoming known.

    Read More ProjectPerko: Information HandlingContinue

  • $78 for A Theory of Fun

    Hours January 2, 2008 Categories Writing
    Comments 10 Comments

    I’ve been getting emails about this a lot in the last few days. Yes, A Theory of Fun is currently not available. It apparently did not restock before the holidays, and promptly sold out. Copies are now going for over $75 on Amazon (!) up from $50 just a few days ago (!). Universities are contacting me asking if they should just pirate it for their spring semester classes.

    I tried to reach the publisher today. Hopefully, we can get it all sorted out soon. I don’t get any royalties on the $75. 😉

    Read More $78 for A Theory of FunContinue

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  • Blog
    • Blog Home
    • Recommended posts 1998-2012
    • Recommended posts 2012-2017
    • Recommended posts, 2017-2025
  • Game Design
    • Game Design Home
    • A Theory of Fun site
    • Presentations
    • Essays
    • Interviews and panels
    • Snippets
    • Laws of Online World Design
    • The Online World Timeline
    • MMO History Links
  • Books
    • All the Books
    • Postmortems
    • Theory of Fun
    • Sunday Poems
    • Other writing
      • Fiction
      • Poetry
      • Lit Crit
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    • My Music
    • After the Flood
      • Amazon
      • iTunes
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    • Listen
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    • Art Home
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      • Emulation
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