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Raph Koster

Raph Koster

Game designer, author, speaker

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Raph Koster
Raph Koster
Game designer, author, speaker
  • The Sunday Poem: If you…

    Hours January 27, 2008January 27, 2008 Categories The Sunday Poem
    Comments 6 Comments

    If you…

    …Push through the keys on a piano, what’s on the other side?
    Not wires and hammers; not wood, but desires.
    An echoing chamber of fires and lovers and lies.

    …Bite through the skin of an orange, what’s on the other side?
    Not citrus but summer, both light and burnt umber,
    A country far distant all tart and remembered and bright.

    …Look through the slits of an outlet, what’s on the other side?
    Not six thousand currents pulsing reverberant,
    But magic brought low, in harness instead of in sky.

    …Stretch through the screens all around you, what’s on the other side?
    We reach for each other through bytes and through phosphor,
    Past Borges’ big library, at play in the forms we provide.

    We never think shells are the essence; we crack without asking why.

    Read More The Sunday Poem: If you…Continue

  • psysal: Causal Chains and Snowfall

    Hours January 25, 2008 Categories Game talk
    Comments 10 Comments

    This post using my grammar on soccer is exactly the sort of analysis I hoped would be possible. 🙂 It’s so cool to see something like this out there.

    Read More psysal: Causal Chains and SnowfallContinue

  • Wired on griefers

    Hours January 25, 2008 Categories Game talk
    Comments 24 Comments

    Wired has a nice long Jullian Dibbell article entitled “Mutilated Furries, Flying Phalluses: Put the Blame on Griefers, the Sociopaths of the Virtual World”  — it’s interesting to me to see how much emphasis is placed on the Something Awful folks as a sort of cultural center of griefing, something which is a relatively recent development.

    Read More Wired on griefersContinue

  • China’s virtual protectionism

    Hours January 23, 2008 Categories Game talk
    Comments 8 Comments

    Pacific Epoch – Update On China’s Internet Shakedown

    Government bodies regulating the online game industry have released new regulations regarding foreign online game companies operating in China, reports 163.com. Under the new regulation, the General Administration of Press and Publication will postpone the examination, approval and licensing of foreign company products if the companies are arbitrated or sued by Chinese online game companies. The GAPP will not continue consideration of the products until after the complaints have been resolved, according to the report.

    The translation: any Chinese game company can stop a foreign company from launching in China by filing an arbitration request, which freezes the mandatory approval process.

    Read More China’s virtual protectionismContinue

  • Core casualties

    Hours January 23, 2008 Categories Game talk
    Comments 52 Comments

    For whatever reason, my post on core gamers and what sort of landscape they face seems to have resonated with a lot of folks, or least caused a fair amount of controversy — but in like six different ways at once. The issue of what casual is, and whether that market is serviced and whether developers are listening to that type of player, and so on, is a large and complex one; and microtransactions, whoo! — so I am going to answer a different set of comments first. 🙂

    One of the threads has been “why should we think of core games as being in jeopardy?”

    Read More “Core casualties”

    Read More Core casualtiesContinue

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  • Blog
    • Blog Home
    • Recommended posts 1998-2012
    • Recommended posts 2012-2017
    • Recommended posts, 2017-2025
  • Game Design
    • Game Design Home
    • A Theory of Fun site
    • Presentations
    • Essays
    • Interviews and panels
    • Snippets
    • Laws of Online World Design
    • The Online World Timeline
    • MMO History Links
  • Books
    • All the Books
    • Postmortems
    • Theory of Fun
    • Sunday Poems
    • Other writing
      • Fiction
      • Poetry
      • Lit Crit
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    • My Music
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