Skip to content
Raph Koster

Raph Koster

Game designer, author, speaker

  • BlogExpand
    • Blog Home
    • Recommended posts 1998-2012
    • Recommended posts 2012-2017
    • Recommended posts, 2017-2025
  • Game DesignExpand
    • Game Design Home
    • A Theory of Fun site
    • Presentations
    • Essays
    • Interviews and panels
    • Snippets
    • Laws of Online World Design
    • The Online World Timeline
    • MMO History Links
  • BooksExpand
    • All the Books
    • Postmortems
    • Theory of Fun
    • Sunday Poems
    • Other writingExpand
      • Fiction
      • Poetry
      • Lit Crit
  • MusicExpand
    • My Music
    • After the FloodExpand
      • Amazon
      • iTunes
      • Spotify
    • Listen
    • Instruments and tunings
  • ArtExpand
    • Art Home
    • Pencils
    • Pen and Ink
    • Cartoons
    • Digital Art
    • Doodles
  • About RaphExpand
    • About Me
    • CV
    • Contact Raph
    • Press kit
    • HobbiesExpand
      • Emulation
      • Fish tanks
Raph Koster
Raph Koster
Game designer, author, speaker
  • Metaplace’s public debut

    Hours January 31, 2008February 1, 2008 Categories Gamemaking
    Comments 14 Comments

    Edit: in case it wasn’t clear — this was a “sneak preview” sort of thing; we are not live to the public, it was just for a few hours. 🙂

    Well, we didn’t make a big deal about it, but Metaplace has now officially been played by actual players, and not alpha testers. Today we did a dev chat using Metaplace itself as the platform for the IRC-like text chat, and in the middle of it we also showed off a little bit of a more graphical space with avatars. It was a chance to both talk to folks and also to shove a high number of people at the server and client, including guest logins, to try to stress things a bit.

    It all went spectacularly well, too. We expected things to blow up, but nothing did. Extremely low CPU usage, even with over 80 simple avatars walking around and chatting in one relatively small space (small enough that there was no real network culling going on). That’s a decent achievement for any virtual world system. 🙂 Bandwidth was a bit high, but we know things to work on there that are easy big gains. Seems like fairly few weird browser issues — which is easily the biggest bugaboo with doing something so Web-based. I have seen that a few folks failed to get in at all, and we’ll try to track down why…

    We’ll be posting the official chat log with our next blog post, probably. But in the meantime, a few of the VW-centric news sites were in:

    • Massively has a full liveblog
    • Virtual Worlds News has a list of top 5 takeaways

    Our friends over at the Electric Sheep were also on hand. And of course, there’s blogs by bunches of folks who attended, like TBowl, Feeding Change, Oh No, Aliens!, Cooking XP, and Dr. Offset’s. Edit: Dr. Offset’s has a little bit more, and there’s Emergent Future’s take here.

    A couple of those have pics of the (brief) graphical demo. Everyone’s only one avatar… we’ll have to save character customization for another day. 😉

    Read More Metaplace’s public debutContinue

  • Metaplace chat in a few minutes

    Hours January 31, 2008 Categories Gamemaking
    Comments 12 Comments

    Half dev chat, half stress test. 🙂 It’ll be at the Metaplace website, so watch there for the link to pop up very shortly.

    Read More Metaplace chat in a few minutesContinue

  • List of games ported from video to tabletop

    Hours January 29, 2008 Categories Game talk
    Comments 10 Comments

    Yehuda has a wonderful post up,  “A Guide to Board and Card Games Based on Video Games (1971 to 2007).”

    Though I did get tired of the words “the game is a CCG” — which I attribute almost entirely to Magic: The Gathering, Yu-Gi-Oh, and Pokemon.

    FWIW, as a kid, I did board game ports of Pengo and Q*Bert. 🙂

    Read More List of games ported from video to tabletopContinue

  • Video games and stereotypes

    Hours January 29, 2008 Categories Game talk
    Comments 45 Comments

    “We are what we pretend to be, so we must be careful about what we pretend to be.”– Kurt Vonnegut, Mother Night

    A discussion has evolved in this thread about the degree to which entertainment of various sorts affects us, and I thought the quote apropos.

    It was interesting to read up a bit on the controversy surrounding Cooper Lawrence, her statements about Mass Effect, her later retraction (NYT, reg probably required), and of course, the concerns of the original study that was done at U Maryland.

    And frankly, the whole thing is full of silliness. Consider this statement:

    Read More “Video games and stereotypes”

    Read More Video games and stereotypesContinue

  • Another Escapist interview, Metaplace chat

    Hours January 29, 2008 Categories Game talk, Gamemaking
    Comments 4 Comments

    I did another Escapist Interview, all about Metaplace this time. Which suggests that I should point out that there’s a live chat happening soon:

    Thursday, January 31 at 5:00pm Pacific Standard Time. You probably want to update your Flash player to the latest version.

    More details are here.

    …all professional game developers were once users. It’s not like some magic switch gets flicked the minute that they become a pro that makes their stuff good, and we’ve all played pro stuff that wasn’t that good. There’s just a spectrum, from good to bad, and whether or not people are pro or amateur has nothing to do with that quality line. The pros tend to get access to money and the good guys tend to gravitate toward being pros, but it doesn’t mean that an amateur cannot make good content. Maybe they’re just a hobbyist, maybe they’ve never had tools that were good enough, maybe they’ve never been given a chance.

    Read More Another Escapist interview, Metaplace chatContinue

Page navigation

Previous PagePrevious 1 … 210 211 212 213 214 … 516 Next PageNext

Current project


Books

(These are affiliate links) Postmortems cover Postmortems on Amazon


Sunday Poems cover Sunday Poems on Amazon


Theory of Fun cover A Theory of Fun on Amazon
A Theory of Fun's website

Categories

  • Art
  • Game talk
  • Gamemaking
  • Mailbag
  • Misc
  • Music
  • Open thread
  • Reading
  • The Sunday Poem
  • Watching
  • Writing

Archives

  • 2020s
    • 2025
      • November
      • October
      • June
      • March
      • February
    • 2024
      • December
      • August
      • July
      • June
      • March
    • 2023
      • September
    • 2022
      • September
      • August
      • June
    • 2021
      • October
      • September
      • April
      • March
  • 2010s
    • 2019
      • February
      • January
    • 2018
      • November
      • September
      • July
      • June
      • May
      • April
      • March
      • February
      • January
    • 2017
      • December
      • November
      • September
      • August
      • July
      • June
      • May
      • April
      • March
      • February
    • 2016
      • October
      • September
      • August
      • July
      • May
      • March
    • 2015
      • December
      • November
      • September
      • August
      • July
      • June
      • April
      • March
      • February
      • January
    • 2014
      • December
      • November
      • October
      • September
      • August
      • July
      • June
      • May
      • April
      • March
      • February
      • January
    • 2013
      • December
      • November
      • October
      • September
      • August
      • July
      • June
      • May
      • April
      • March
      • February
      • January
    • 2012
      • December
      • November
      • October
      • September
      • August
      • July
      • June
      • May
      • April
      • March
      • February
      • January
    • 2011
      • December
      • November
      • October
      • September
      • August
      • July
      • June
      • May
      • April
      • March
      • February
      • January
    • 2010
      • November
      • October
      • September
      • August
      • July
      • June
      • May
      • April
      • March
      • February
      • January
  • 2000s
    • 2009
      • December
      • November
      • October
      • September
      • August
      • July
      • June
      • May
      • April
      • March
      • February
      • January
    • 2008
      • December
      • November
      • October
      • September
      • August
      • July
      • June
      • May
      • April
      • March
      • February
      • January
    • 2007
      • December
      • November
      • October
      • September
      • August
      • July
      • June
      • May
      • April
      • March
      • February
      • January
    • 2006
      • December
      • November
      • October
      • September
      • August
      • July
      • June
      • May
      • April
      • March
      • February
      • January
    • 2005
      • December
      • November
      • October
      • August
      • July
      • May
      • April
      • March
      • February
      • January
    • 2004
      • December
      • November
      • October
    • 2003
      • September
      • April
      • March
    • 2002
      • July
      • March
      • February
    • 2001
      • September
      • January
    • 2000
      • December
      • November
      • September
      • August
      • June
      • April
      • March
      • January
  • 1990s
    • 1999
      • November
      • October
      • September
      • August
      • July
      • June
      • May
      • April
      • March
      • February
      • January
    • 1998
      • December
      • October
      • September
      • August

3d web agdc art games china community management facebook flash game business game criticism game culture game design game grammar game history game industry game politics game studies gdc gdca gdco gdconline indie games metaplace metaverse metric verse muds Music playable worlds second life serious games sf social games social media speaking star wars galaxies swg theory of fun ultima online uo vw business vw design vw history vw law vw tech wordpress WoW

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org

Policies

Disclosure and Privacy Policy
Data Access Request
  • Blog
  • Game Design
  • Books
  • Music
  • Art
  • About Raph

Find Raph Online

Facebook X Quora Instagram Amazon Bluesky Github IMDB Mastodon Linkedin Reddit Spotify Tumblr YouTube

© 2026 Raph Koster - WordPress Theme by Kadence WP

Scroll to top
  • Blog
    • Blog Home
    • Recommended posts 1998-2012
    • Recommended posts 2012-2017
    • Recommended posts, 2017-2025
  • Game Design
    • Game Design Home
    • A Theory of Fun site
    • Presentations
    • Essays
    • Interviews and panels
    • Snippets
    • Laws of Online World Design
    • The Online World Timeline
    • MMO History Links
  • Books
    • All the Books
    • Postmortems
    • Theory of Fun
    • Sunday Poems
    • Other writing
      • Fiction
      • Poetry
      • Lit Crit
  • Music
    • My Music
    • After the Flood
      • Amazon
      • iTunes
      • Spotify
    • Listen
    • Instruments and tunings
  • Art
    • Art Home
    • Pencils
    • Pen and Ink
    • Cartoons
    • Digital Art
    • Doodles
  • About Raph
    • About Me
    • CV
    • Contact Raph
    • Press kit
    • Hobbies
      • Emulation
      • Fish tanks
Search