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Raph Koster

Raph Koster

Game designer, author, speaker

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Raph Koster
Raph Koster
Game designer, author, speaker
  • NYT on core games dwindling

    Hours February 13, 2008February 14, 2008 Categories Game talk
    Comments 22 Comments

    Halo 3 – Wii – Guitar Hero – – New York Times

    The showcase example is BioShock… one of the most acclaimed games of all time… Yet it failed to crack the Top 10 in sales…Similarly, the role-playing masterpiece Mass Effect, the fabulous mythology vehicle God of War II and Valve’s excellent compilation the Orange Box all failed to crack the Top 10. There is hardly a question that two years ago all of those games would have made the list. Now they have simply been crowded out of the top echelon by less intimidating fare like Guitar Hero.

    And perhaps it is not a coincidence that BioShock, Mass Effect and God of War II are all purely single-player games. You can’t play any of them with friends, either over the Internet or on the couch. Nine of the 10 top-selling games of 2007 include a significant multiplayer component…

    Read More NYT on core games dwindlingContinue

  • Hello Kitty World finally here!

    Hours February 13, 2008 Categories Game talk
    Comments 1 Comment

    Virtual Worlds News: Sanrio Launches Hello Kitty World

    Gosh, I remember when we were all talking about how huge this would be, a few years ago.

    Interestingly, it’s downloadable. Perhaps because it got going a few years ago. 🙂

    Read More Hello Kitty World finally here!Continue

  • Gender brain differences and games

    Hours February 13, 2008 Categories Game talk
    Comments 27 Comments

    For Males, Video Game Rewards Are All in the Mind – washingtonpost.com

    New research from Stanford scientists shows that the part of the brain associated with reward and addiction was more activated in males than in females when both genders played a game whose object was to acquire more territory.

    There were relatively few areas of criticism of my book A Theory of Fun. One of them, however, was that it was sexist, in large part because I suggested that many of the core characteristics of most games were things that cognitively biased them towards systematizing minds (to use Simon Baron-Cohen’s term) — which statistically, biases them towards males.

    Read More “Gender brain differences and games”

    Read More Gender brain differences and gamesContinue

  • The Sunday Poem: The Dragons and Me

    Hours February 10, 2008 Categories The Sunday Poem
    Comments 8 Comments

    The dragons and me, well, we used to argue.
    We had these fantastically frightening rows.
    I tell you this to explain, not alarm you.

    They wore fedoras and chomped old cigars,
    And liked wearing ponchos on great horny toes.
    But really, they loved most going too far.
    Read More “The Sunday Poem: The Dragons and Me”

    Read More The Sunday Poem: The Dragons and MeContinue

  • Project Horseshoe 2007 report posted

    Hours February 9, 2008 Categories Game talk

    Project Horseshoe 2007’s report has been posted, and like last year, it’s full of game designy goodness. 🙂

    Read More Project Horseshoe 2007 report postedContinue

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  • Blog
    • Blog Home
    • Recommended posts 1998-2012
    • Recommended posts 2012-2017
    • Recommended posts, 2017-2025
  • Game Design
    • Game Design Home
    • A Theory of Fun site
    • Presentations
    • Essays
    • Interviews and panels
    • Snippets
    • Laws of Online World Design
    • The Online World Timeline
    • MMO History Links
  • Books
    • All the Books
    • Postmortems
    • Theory of Fun
    • Sunday Poems
    • Other writing
      • Fiction
      • Poetry
      • Lit Crit
  • Music
    • My Music
    • After the Flood
      • Amazon
      • iTunes
      • Spotify
    • Listen
    • Instruments and tunings
  • Art
    • Art Home
    • Pencils
    • Pen and Ink
    • Cartoons
    • Digital Art
    • Doodles
  • About Raph
    • About Me
    • CV
    • Contact Raph
    • Press kit
    • Hobbies
      • Emulation
      • Fish tanks
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