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Raph Koster

Raph Koster

Game designer, author, speaker

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Raph Koster
Raph Koster
Game designer, author, speaker
  • GDC2008: Master Metrics

    Hours February 20, 2008 Categories Game talk
    Comments 5 Comments

    Master Metrics:
    The Science Behind the Art of Game Design

    Dan Arey and Chris Swain, USC School of Cinematic Arts

    Our purpose in putting this together — we are game designers, and this is directed at you as game designers. We got a survey from different folks in the industry about measurement-based design techniques, how they are used to create better play experuiences. They mostly involve analytics and measuring player behavior.

    Method: talked to a lot of people we know, wanted to cover a lot of design aspects. Not intended to be a Best Of list, and if you have metrics-based techniques to share, let us know!

    Important: these are tools to assist the creative process. period. We do not think you can or should put a formula on game design.
    Read More “GDC2008: Master Metrics”

    Read More GDC2008: Master MetricsContinue

  • GDC08: Worlds in Motion keynote coverage

    Hours February 18, 2008February 19, 2008 Categories Game talk
    Comments 37 Comments

    Virtual Worlds News has a liveblog of “High Windows”, my keynote talk at the Worlds in Motion Summit this morning here at GDC. I was, uh, philosophical. 😉

    There is also a Gamasutra article which seems to manage to capture an almost entirely different set of quotes.

    I also see a few blog reactions.

    As usual, I will try to get the slides posted later today.

    Edit: more blog reactions. Brenda Brathwaite. Prokofy, based on the liveblog.

    Edit 2: 3d on the Web Cheap. Jeff McNab. e-Clippings. And Massively’s coverage comes the closest, I think, to capturing the tone and narrative of what I said; lots of folks are reading this as being about Darfur, when it in fact is more about expanding our horizons — which is more the virtual horizons, and not just social activism.

    Read More GDC08: Worlds in Motion keynote coverageContinue

  • MetaverseU: my panel with Cory Ondrejka, Howard Rheingold

    Hours February 18, 2008March 5, 2008 Categories Game talk
    Comments 10 Comments

    Metaverse U conversation: Raph Koster, Cory Ondrejka, Howard Rheingold – Massively

    Edit: also at MPOGD.

    Read More MetaverseU: my panel with Cory Ondrejka, Howard RheingoldContinue

  • The Sunday Doggerel: Powerpoint

    Hours February 18, 2008 Categories The Sunday Poem

    I have a title, given me by others.
    I have a topic, sort of bothersome.
    When prepping speeches, it is best
    To have a solid notion of the rest.

    Read More The Sunday Doggerel: PowerpointContinue

  • MetaverseU: Dmitri Williams’ research

    Hours February 17, 2008 Categories Game talk
    Comments 15 Comments

    Some notes from Dmitri Williams‘ brief presentation on data extracted from EQ2 and Second Life. My laptop crashed in the middle, but here’s what I remember from it:

    • People who use voice-over-IP make stronger interpersonal connections in virtual worlds, but also tend to be more insular and meet less strangers. People who use text make somewhat weaker connections but talk more to strangers.
    • The older you are, the more hours you spend per week in the world. That’s right — it’s not college students who spend the most time. The graph shows a nearly linear relationship between age and hours spent per week.
    • Core roleplayers: 4% of the population; 15% more with occasional roleplayers. And they tend to have more psychological problems and physical disabilities. (Don’t kill the messenger on this one, folks!)

    It’s worth pointing out that these are results from very large samples; SOE generously shared terabytes worth of metrics data, and worked with him to do extensive user surveys.

    Read More MetaverseU: Dmitri Williams’ researchContinue

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  • Blog
    • Blog Home
    • Recommended posts 1998-2012
    • Recommended posts 2012-2017
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  • Game Design
    • Game Design Home
    • A Theory of Fun site
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    • Laws of Online World Design
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