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Raph Koster

Raph Koster

Game designer, author, speaker

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Raph Koster
Raph Koster
Game designer, author, speaker
  • Site updates

    Site updates

    Hours October 12, 2025 Categories Misc

    It’s been quite a while since the site was refreshed. I was forced into it by a PHP upgrade that rendered the old customizable theme I was using obsolete.

    We’re now running a new theme that has been styled to match the old one pretty closely, but I did go ahead and do some streamlining: way less plugins (especially ancient ones), simpler layout in several places, much better handling of responsive layouts for mobile, down to a single sidebar, and so on.

    All of this seems to have made the site quite a bit more performant, too.

    Read More “Site updates”

    Read More Site updatesContinue

  • Stars Reach doesn’t look like you remember

    Hours June 20, 2025October 10, 2025 Categories Game talk, Gamemaking
    Comments 4 Comments

    I’ve been remiss in posting updates on Stars Reach here. I mean, the Kickstarter finished back in March (late pledges still accepted)! Today, though, I want to brag about our awesome AI and proc gen driven worlds.

    Over the last few releases, we have been rolling out yet another series of improvements to the look of the worlds. And we’re getting to the point where I think the alien worlds are starting to look like the covers of sci-fi novels (especially with some player help building weird structures):

    Read More “Stars Reach doesn’t look like you remember”

    Read More Stars Reach doesn’t look like you rememberContinue

  • One week of Stars Reach Kickstarter

    Hours March 3, 2025March 3, 2025 Categories Game talk, Gamemaking
    Comments 3 Comments

    Wow, it has been an intense six days.

    We launched on Tuesday, which feels like an eternity ago. It’s a mad scramble to get everything done, make sure you have all the content ready, to answer the huge inflow of questions, find all the spots where you weren’t quite clear enough… but you just survive on little sleep and keep pushing. And sometimes you get a good result!

    Last night we hit the $500k mark on the Stars Reach Kickstarter. This also unlocked our third stretch goal, the Hyugon playable species that you see animating over here. (There’s a blog post up on the website if you want to learn more about them!).

    Read More “One week of Stars Reach Kickstarter”

    Read More One week of Stars Reach KickstarterContinue

  • STARS REACH Kickstarter funded in 1 hour

    Hours February 26, 2025February 26, 2025 Categories Game talk, Gamemaking
    Comments 1 Comment

    I can’t tell you how much of a rollercoaster yesterday was. We hoped to see a strong Kickstarter but reaching our goal is less than one hour is just amazing, and a real expression of support from the community. Thank you all so much. (You can check out the Kickstarter here!)

    We’re not stopping here. As I write this, we are on track to double our initial goal today! We hit our first stretch goal, for the Hansian species, overnight. Hansians were first mentioned in our lore in the short story “Interdicted,” which we posted up on the website a couple of weeks ago.

    Read More “STARS REACH Kickstarter funded in 1 hour”

    Read More STARS REACH Kickstarter funded in 1 hourContinue

  • STARS REACH Kickstarter is live now

    Hours February 25, 2025February 25, 2025 Categories Game talk

    Today we are launching the Kickstarter for Stars Reach.

    Why a Kickstarter? Well, the funding climate is rough. But we have seen that players love what we are making.

    So we want to prove to the industry that people want a modern sandbox. An alternate world that feels alive, not like a static cardboard set. A game where different sorts of playstyles come together to make an immersive and dynamic galaxy. Where you can play the way you want, and the game values it, and the other players value it because you matter to the game’s economy.

    I’ve been dreaming of making this game for thirty years. It’s what I wanted to do right after Ultima Online. It’s what I hoped Privateer Online could become. I cannibalized ideas from it for Star Wars Galaxies. The tech stack is inspired by what we did with Metaplace. It’s the culmination of all those years of design work and dreams.

    If you also share the dream of getting online worlds back on track from a multi-decade detour into pellet-gathering themeparks, please consider backing, even if it’s only at the $1 tier. Every backer helps show momentum and interest. Do it as a favor to me.

    You can back the Kickstarter here.

    Read More STARS REACH Kickstarter is live nowContinue

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  • Blog
    • Blog Home
    • Recommended posts 1998-2012
    • Recommended posts 2012-2017
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    • The most popular posts
  • Game Design
    • Game Design Home
    • A Theory of Fun site
    • Presentations
    • Essays
    • Interviews and panels
    • Snippets
    • Laws of Online World Design
    • The Online World Timeline
    • MMO History Links
  • Books
    • All the Books
    • Postmortems
    • Theory of Fun
    • Sunday Poems
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      • Poetry
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    • Art Home
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  • About Raph
    • About Me
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      • Emulation
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