Aug 192017
 

I have posted up slides for the keynote talk I gave at the Foundations of Digital Games conference. It was called “Reconciling Games” and it was about fish tanks. Well, fish tanks as an example of a naturally occurring ludic system that offers up surprising lessons for game design, across many disciplines: internal game economics and systems balancing, but also narrative, community design, and more.

Among the key quotes from the talk (based on tweeted comments from attendees) are

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Simple Maps improvements

 Posted by (Visited 228 times)  Misc  Tagged with:
Aug 112017
 

Map software drives me nuts, because it’s clearly designed only by engineers. I think all of these could be done with current data sets:

If current road segment is blue or yellow and next road segment is red: “Watch out, traffic is getting heavy ahead.”

If current road segment is red and next few road segments are clear: “Traffic is clearing up ahead.”

If past road segment is red, current one isn’t, but the one after is, “Don’t get your hopes up, traffic is still bad ahead.”

If current speed is significantly above average for cars in the next road segment: “Slow down, you’re about to hit traffic!” Continue reading »

The Sunday Poem: Made of Moon

 Posted by (Visited 202 times)  The Sunday Poem
Aug 062017
 

every corner we turned there was the moon
north south east west the moon
full and every corner bigger
until the sky was made of moon

you stood between me and moon
and said i'll take the hit
and you did

now when i see the moon i reach
it is always waning

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SDCC Game Creator Connection

 Posted by (Visited 244 times)  Game talk
Jul 192017
 

This Saturday I’ll be at San Diego Comic-Con as one of the mentors for the Game Creator Connection, a new event this year.

For years, Comic-Con International has brought together comics writers and artists to help them find collaborators to create comics. That program, Comic Creator Connection, has been an ongoing part of our events, including WonderCon and Comic-Con again this year.

New for 2017, Comic-Con is introducing the Game Creator Connection, an opportunity for game developers—whether currently working in the industry or aspiring to do so—to receive valuable advice, insights, and mentoring from seasoned veterans of the game industry representing diverse backgrounds—production, programming, art, business development, and so on.

This will actually be the first (!) time I have ever done a Comic-Con session… even as an attendee (I always just stick to the show floor). Maybe I will see you there! I will also be wandering around on some of the other days of the event.

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Mailbag: Action Combat

 Posted by (Visited 239 times)  Game talk  Tagged with: , ,
Jul 182017
 

I was recently rereading your piece Designing a Living Society in SWG (part two) https://www.raphkoster.com/2015/04/22/designing-a-living-society-in-swg-part-two/

And I became curious. You said that you made SWG an RPG because it had a much better retention than FPS games. Which, especially given the tech back then, seems to be a sensible position to take.

But I’m curious, if you were going to make SWG today’s gaming climate, with seemingly every MMO moving to action combat, would you still make it an RPG? A hybrid? A full blown FPS?

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