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Raph Koster

Raph Koster

Game designer, author, speaker

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Raph Koster
Raph Koster
Game designer, author, speaker
  • Touch the missiles!

    Hours May 13, 2008 Categories Game talk
    Comments 5 Comments

    Read More Touch the missiles!Continue

  • The Sunday Song: Polliwog Sans Warts

    Hours May 11, 2008 Categories Music
    Comments 3 Comments

    Maybe someday the Polliwog will grow up to be a frog prince, but for now it’s still mostly a jam. This version is, I think, less of a trainwreck than the last one. 🙂 The piano’s gone, but it’s all still at 200bpm!

    http://www.raphkoster.com/music/PolliwogSansWarts.mp3

    Read More The Sunday Song: Polliwog Sans WartsContinue

  • A la carting games

    Hours May 9, 2008May 9, 2008 Categories Game talk, Watching
    Comments 13 Comments

    At work, our biz dev guy forwarded around this highly interesting article about the future of paid video content on the Net: The Ala Carting of Video on the Net – Will it lead to disaster?

    He commented that this had relevance for games — something about which I agree completely. I strongly suggest reading the full article, but here’s a brief sampling (which I gather is quoting a report from Bernstein Research):

    On the web, early evidence suggests that consumers will tune out – click away – if they are forced to watch more than 30 seconds or so of advertising up front, and maybe another 90 seconds of advertising over the next thirty minutes. Hulu.com, for example, which has already been lionized by many as the future of TV, serves two minutes of advertising for every 22 minutes of programming(i.e. the programming duration of a typical half hour show from television). Assuming identical CPMs for web video and TV, and after accounting for lost affiliate fees, a 30 minute program on the web with two minutes of advertising yields approximately 1/8th as much revenue per viewer.

    Are content producers prepared to reduce production costs…by 88%?

    Read More “A la carting games”

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  • Club Penguin adds 1000 words a day to their filter

    Hours May 9, 2008 Categories Game talk
    Comments 9 Comments

    MMO Week: Industry has been irresponsible with kids // News // GamesIndustry.biz

    Merrifield also thinks that there is an over-reliance on technology that ignores the human element, which is why they’ve decided to devote two-thirds of the company’s staff to positions such as safety moderators and customer service.

    “We know the limits of technology, even though I would put our filtering software up against anybody’s, especially because of that human element – we’re adding 500 to 1000 words every day to the filters, simply because of slang that works its way into the language.

    Jeez, I know professional writers who rack up less word count than that in a day.

    Read More Club Penguin adds 1000 words a day to their filterContinue

  • The five biggest subscription worlds?

    Hours May 9, 2008May 9, 2008 Categories Game talk
    Comments 15 Comments

    Edit: In North America!

    NPD has a new report out, where they are starting to track subscriptions. As part of it, they list these as the top five subscription worlds:

    1.) World of Warcraft
    2.) RuneScape
    3.) Lord of the Rings Online
    4.) Final Fantasy XI
    5.) City of Heroes

    Read More “The five biggest subscription worlds?”

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  • Blog
    • Blog Home
    • Recommended posts 1998-2012
    • Recommended posts 2012-2017
    • Recommended posts, 2017-2025
  • Game Design
    • Game Design Home
    • A Theory of Fun site
    • Presentations
    • Essays
    • Interviews and panels
    • Snippets
    • Laws of Online World Design
    • The Online World Timeline
    • MMO History Links
  • Books
    • All the Books
    • Postmortems
    • Theory of Fun
    • Sunday Poems
    • Other writing
      • Fiction
      • Poetry
      • Lit Crit
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    • My Music
    • After the Flood
      • Amazon
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    • Art Home
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    • About Me
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      • Emulation
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