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Raph Koster

Raph Koster

Game designer, author, speaker

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Raph Koster
Raph Koster
Game designer, author, speaker
  • Rest in peace, Randy

    Hours July 25, 2008July 25, 2008 Categories Game talk
    Comments 3 Comments

    ‘Last Lecture’ professor dies at 47 – CNN.com

    Most of the world thinks of him as the guy in the video giving the last lecture, the guy with the bestselling book. To me, he’s the guy who co-founded CMU’s Entertainment Technology Center and graduated tons of kids into the game industry, organized academic summits at GDC, and spearheaded the development of Alice. Not a distant author and academic, but one of us.

    Read More Rest in peace, RandyContinue

  • Child Online Protection Act Overturned

    Hours July 23, 2008July 24, 2008 Categories Game talk
    Comments 60 Comments

    COPA, the Child Online Protection Act, has been overturned by the 3rd U.S. Circuit Court of Appeals. This is actually upholding a lower court ruling from a while ago.

    It will be interesting to see what effect this might have on virtual worlds, given the parental pressure for safe worlds and the ongoing political crusades, and the continued rise in kids’ worlds (and in kids who try out worlds not meant for them).

    Edit: since there is some confusion about this, here’s a link that points out the differences between COPA and COPPA. In short, COPA is the replacement to the Communications Decency Act, and has to do with publishing adult material on sites minors can get to. COPPA is the Children’s Online Protection & Privacy Act, and has to do with collecting personal data from kids.

    Read More Child Online Protection Act OverturnedContinue

  • Zynga gets money, buys Yoville

    Hours July 23, 2008 Categories Game talk
    Comments 2 Comments

    Zynga has raised a bunch of money to keep going after their target of building a network of more casual games — a sort of Internet version of a publisher. In fact, ex-EA Chief Creative Officer Bing Gordon has joined their board.

    Zynga CEO Mark Pincus says:

    He is super-involved in product strategy, brings the gaming DNA to us, and is an amazing CEO coach. He’s already stopped us from doing stupid things.

    Like what?

    Stupid things like build a PC downloadable MMO game that would cost anywhere from $5 million to $30 million, and would be free to play with virtual goods.

    Meow. 😉 But hey, 1.6m daily users can’t be wrong. It’s a serious challenge to the status quo, an example of the mammals going after the dinosaurs. That said, Pincus also says that it’s likely that costs will rise and production values have to improve as more competition and richer experiences enter the arena.

    They also picked up Yoville, the Facebook MMO that gets 150,000 daily uniques (see a video), with a 13% tie ratio (today’s stats) — just since May. Those are stats that again, most of the “mainstream” MMOs would love to have.

    Read More Zynga gets money, buys YovilleContinue

  • From the other side…

    Hours July 22, 2008 Categories Reading
    Comments 21 Comments

    DuoCenti: The Murloc’s Family

    This late in the evening, Mrgurlargl was the only one still awake. The others were curled around the campfire, full of wine and food and sleeping soundly. He couldn’t sleep, though, he was too proud, too excited to sleep.

    “Die murloc filth!” Loldude247’s assault was swift. His sword sang death even as his shouts roused the sleeping family.

    Stumbled across this when checking out trackbacks. Of course, it reminds me of this.

    Read More From the other side…Continue

  • PlayCrafter: another snap-together game maker

    Hours July 22, 2008July 22, 2008 Categories Game talk
    Comments 9 Comments

    PlayCrafter is launching open alpha, joining all the others: Sims Carnival, Gamebrix, Popfly… Looks to me like they lean heavily on Box2d.

    One of the things about all of these is that they almost force a game grammar approach to things, in a way.

    Read More PlayCrafter: another snap-together game makerContinue

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  • Blog
    • Blog Home
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  • Game Design
    • Game Design Home
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    • Laws of Online World Design
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