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Raph Koster

Raph Koster

Game designer, author, speaker

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Raph Koster
Raph Koster
Game designer, author, speaker
  • Red 5’s chasing the persistence dream

    Hours August 25, 2008August 25, 2008 Categories Game talk
    Comments 89 Comments

    Once upon a time, there was an acronym we used for certain sorts of virtual worlds. We called them PSW’s, for “persistent state world.”

    Most virtual worlds today don’t actually have persistent state. Oh, your characters do, but not the world. In fact, the ability to affect the world has fallen dramatically since the days of Meridian 59 and Ultima Online. M59 featured shifting political balance, and UO had full world state persistence. If someone killed Bob the baker, he was gone. If you dropped something on the ground, it stayed there until it rusted away (or more likely, someone came along and grabbed it — and that someone was just as likely to be a monster as it was a player).

    It took half an hour to 45 minutes to save all of the world state in UO, by the way. Which meant rollbacks to your character if the server crashed. 🙂

    Read More “Red 5’s chasing the persistence dream”

    Read More Red 5’s chasing the persistence dreamContinue

  • Quick dragon sketch

    Hours August 23, 2008 Categories Art
    Comments 21 Comments
    Quick dragon sketch
    Quick dragon sketch

    Was noodling around with a dragon to add to a Metaplace world I was fiddling with, and sketched this. Then I ran it thru a few Photoshop filters. Been a long time since I put a doodle up on the blog, so here it is.

    This was done first with Adobe Sketchbook Pro on my tablet, using “pencils” “airbrush” and “paintbrush.” Then I brought it into Photoshop and filtered one layer with charcoal, another with craquelure, and blended the two together with around a 60% opacity. For comparison, the dragon’s head used to look like this.

    His wings don’t line up. Oh well. 🙂

    Read More Quick dragon sketchContinue

  • Today’s evidence that games are mainstream: McCain campaign apology

    Hours August 20, 2008August 20, 2008 Categories Game talk
    Comments 27 Comments

    If my comments caused any harm or hurt to the hard working Americans who play Dungeons & Dragons, I apologize. This campaign is committed to increasing the strength, constitution, dexterity, intelligence, wisdom, and charisma scores of every American.

    Ben Smith’s Blog: Goldfarb keeps experience points – Politico.com.

    Read More Today’s evidence that games are mainstream: McCain campaign apologyContinue

  • Just Leap In: new browser-embedded 3d world

    Hours August 20, 2008 Categories Game talk
    Comments 9 Comments

    Just Leap In is yet another browser-embedded 3d environment using a plugin. This space is certainly getting crowded. Read More “Just Leap In: new browser-embedded 3d world”

    Read More Just Leap In: new browser-embedded 3d worldContinue

  • The Sunday Video: November

    Hours August 17, 2008 Categories Music
    Comments 15 Comments

    I actually did this a while ago, but finally posted it up somewhere.


    November from Raph Koster on Vimeo.

    Read More The Sunday Video: NovemberContinue

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  • Blog
    • Blog Home
    • Recommended posts 1998-2012
    • Recommended posts 2012-2017
    • Recommended posts, 2017-2025
  • Game Design
    • Game Design Home
    • A Theory of Fun site
    • Presentations
    • Essays
    • Interviews and panels
    • Snippets
    • Laws of Online World Design
    • The Online World Timeline
    • MMO History Links
  • Books
    • All the Books
    • Postmortems
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    • Sunday Poems
    • Other writing
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      • Poetry
      • Lit Crit
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    • Art Home
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  • About Raph
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