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Raph Koster

Raph Koster

Game designer, author, speaker

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Raph Koster
Raph Koster
Game designer, author, speaker
  • Avatar-the-word

    Hours October 29, 2008October 29, 2008 Categories Game talk
    Comments 17 Comments

    I turned to F. Randall Farmer, a creator of the online multiplayer game Lucasfilm’s Habitat, for the origins of the term’s current incarnation. He and Chip Morningstar invented the game in 1986, when they also coined avatar in the “online persona” sense (though gamers had already been exposed to the word’s Sanskrit meaning with the 1985 computer role-playing game, Ultima IV: Quest of the Avatar.) “Chip came up with the word ‘avatar,’ ” he recounts, “because back then, pre-Internet, you had to call a number with your telephone and then set it back into the cradle. You were reaching out into this game quite literally through a silver strand. The avatar was the incarnation of a deity, the player, in the online world. We liked the idea of the puppet master controlling his puppet, but instead of using strings, he was using a telephone line.”

    –On Language – Avatar – NYTimes.com.

    Very nice, but — “toon” does not come from Toontown, Randy! I first heard it in connection with Sierra’s The Realm; I remember being slightly confused when some Realm players logged into UO and started talking about how small their toons were.

    Most mudders, of course, referred to this as a “character,” taken from D&D, and that carried through into UO, since we were mostly mudder types. But to my mind, both the avatar and the character are the same sort of thing — a graphical version of what we tend to call a profile in a broader web sense. Be it icon, textual description, or a/s/l, it’s just identifying information.

    It may be that Second Life is indeed why “avatar” is so widespread today, though I would be just as likely to give the credit to Snow Crash — a major inspiration to many of the virtual worlds of the 90s. There were bokos and conferences called “avatar” during this time period. Snow Crash frequently got mistaken credit for the coinage.

    Another minor sidelight: a few years ago, the Oxford English Dictionary was running a project on finding the earliest citations of science-fictional words, and I did manage to get Chip & Randy proper credit. 🙂

    Read More Avatar-the-wordContinue

  • World of Warcraft for the Atari 2600

    Hours October 28, 2008 Categories Game talk

    Blizzard joked about it for April Fool’s. But never underestimate what a player will do for their game…

    World of Warcraft – English (NA) Forums -> April Fools? Not so fast…

    A screenshot of WoW: Molten Core for Atari 2600 (well, really, for Windows)
    A screenshot of WoW: Molten Core for Atari 2600 (well, really, for Windows)

    Read More “World of Warcraft for the Atari 2600”

    Read More World of Warcraft for the Atari 2600Continue

  • Lost Garden: The Princess Rescuing Application

    Hours October 27, 2008October 27, 2008 Categories Game talk
    Comments 13 Comments
    Dan's STARS model of game atoms
    Dan's STARS model of game atoms

    Dan Cook continues to outpace me on game grammar work, now with a delicious set of slides on applying skill atoms to application design. I already mailed it to several folks here in the office.

    Lost Garden: The Princess Rescuing Application: Slides.

    I just saw that a book was released the other day that teaches people how to use GoogleDocs. The more complexity that you add, the closer you get to something like Word. When we add ‘features’ we hurt learnability and end up turning off users.

    Hacks:

    • Segmenting features by user skill level,
    • Layering less commonly used or expert features so they are out of the way.
    • Creating a unifying UI metaphor that lets users understand new tools more easily.
    • Elegant information architecture and clean visual design.

    Read More Lost Garden: The Princess Rescuing ApplicationContinue

  • Laundering money in MMOs

    Hours October 27, 2008October 27, 2008 Categories Game talk
    Comments 1 Comment

    It’s starting to happen, after there being years of rumors and little concrete evidence. And where it happens on large scales, regulation cannot be far behind.

    Last week Korean police arrested a group responsible for laundering money generated by Chinese gold farming from Korea back to the mainland. Over 18 months, the group wired $38 million from Korea to a Hong Kong paper company as payments for purchases.

    — Virtual Worlds News: Group Laundered $38M in Virtual Currencies in 18 Months.

    To repeat one of my favorite quotes, heard at a conference years ago, “well, that’s not drug kinds of money, but it’s certainly terrorist kinds of money.”

    Read More Laundering money in MMOsContinue

  • Game folks vs web folks

    Hours October 27, 2008 Categories Game talk
    Comments 10 Comments

    I missed this blog exchange a few days ago between Andrew Chen (web guy) and Adam Martin (game guy).

    “4 major cultural differences between Games people and Web people” is where Andrew says,

    1. Eyeball worship vs. Game genre worship
    2. Distribution vs. Content
    3. Utility vs. Experience
    4. Open vs. Content gating

    And then Adam says in “Cultural differences: game developers vs web developers”:

    Read More “Game folks vs web folks”

    Read More Game folks vs web folksContinue

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