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Raph Koster

Raph Koster

Game designer, author, speaker

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Raph Koster
Raph Koster
Game designer, author, speaker
  • The Sunday Poem: From Kabul to Kandahar

    Hours November 16, 2008November 16, 2008 Categories The Sunday Poem
    Comments 1 Comment

    …The highway between Kabul and Kandahar was supposed to be a success story. Completed in 2003, it has instead become a symbol of all that plagues Afghanistan: insecurity, corruption and the radical Islamic insurgency that feeds off both.

    —Aryn Baker, Time Magazine, Oct 31, 2008

    “This is my road,” Saboor says: a dust
    Track gone the long way through the desert rocks.

    He drives the bus, two times a week, trusting
    Life and face to dirt he smears across

    His lips, a beard to baffle Taliban.
    He wears mechanic’s clothes: a claim the road

    Then makes on him, a thieving in the sand,
    The way last week the robbers burst and stole

    The crates with chickens, goats a-leash, the wealth
    That masquerades as dirt itself, the greens.

    I ask him, does he fear insurgent’s stealth,
    The bark of guns, the bullet’s code, the dream,

    When east Sarobi’s tea shops dish fruit cold and sweet,
    Pomegranates, porcelain plates, nuts and honey treats,
    The scent of lamb in stew, the simmering of the meat –

    He shrugs. Stolid, fleet. He says, “This is my road.”
    It is a dust track where the accent makes the meaning.

    Read More The Sunday Poem: From Kabul to KandaharContinue

  • Game Informer on “Impostor” games

    Hours November 15, 2008 Categories Game talk
    Comments 49 Comments
    Is Wii Music a game?

    Games That Aren’t Really Games…Should We Be Concerned? is an article on the Game Informer website (and maybe the mag too, for all I know) that explores the area of games that aren’t really games, such as the recently released Wii Music.

    Curiously enough, the article leads off by using A Theory of Fun to try to figure out what a game is. 🙂 They arrived at this definition:

    …for our purposes we needed something solid, and settled on several qualifications mentioned in his book. Ultimately, we chose the most important elements and decided that games are formal systems with rules that require choices, are competitive, have explicit goals and quantifiable outcomes. There…that is a little easier to swallow isn’t it?

    They note that I myself think many of the distinctions are sort of irrelevant. Why? Let’s say that you have a game with a quantifiable outcome — Quake, perhaps. Now strip all semblance of score or feedback from it, but still track that stuff internally. What you have left is an activity wherein you shoot, but cannot tell if you hit; and if you hit, you cannot tell if you are doing better than other players. Read More “Game Informer on “Impostor” games”

    Read More Game Informer on “Impostor” gamesContinue

  • See now, I’ve been warning you for years

    Hours November 14, 2008November 14, 2008 Categories Game talk
    Comments 8 Comments

    “The holy grail is taking a business, already a very large and successful business that’s focused on packaged goods that you sell once and then are occasionally resold by others with new benefit to us, and turning that into a subscription business or a semi subscription business where we have an ongoing relationship with consumers, giving them products that they want,” he said. “Who’s better positioned to do that than the company that has the top franchises.”

    — Strauss Zelnick, Take-Two’s executive chairman

    Is Take Two Thinking of Subscription-Based GTA and BioShock?

    Read More See now, I’ve been warning you for yearsContinue

  • The new trophy husband: a night elf?

    Hours November 14, 2008 Categories Game talk
    Comments 5 Comments

    Taylor said she had caught Pollard’s avatar having sex with a virtual prostitute: “I looked at the computer screen and could see his character having sex with a female character. It’s cheating as far as I’m concerned.”

    The couple’s real-life wedding in 2005 was eclipsed by a fairy tale ceremony held within Second Life.

    But Taylor told the Western Morning News she had subsequently hired an online private detective to track his activities…

    Pollard admitted having an online relationship with a “girl in America” but denied wrongdoing. “We weren’t even having cyber sex or anything like that…”

    Taylor is now in a new relationship with a man she met in the online roleplaying game World of Warcraft.

    Second Life affair ends in divorce – CNN.com.

    Almost reads like an Onion article, honestly.

    Read More The new trophy husband: a night elf?Continue

  • From the Mailbag: Where’s A Grammar of Gameplay?

    Hours November 11, 2008 Categories Game talk
    Comments 1 Comment

    We have a game development program here at UCC, and I’ve been trying to get a copy of “A Grammar Of Game Play: How Games Work” for our library without any luck. Has it been published yet? If it has, where can we get a copy; and if not, will it be and if so, where and when?

    — Bill Schryba, Union County College

    It has not been published – or finished being written! 🙂 Sorry… it doesn’t quite exist yet. That said, there is material out there along similar lines, and at this point Dan Cook’s stuff is probably the most user-friendly game grammar material out there.

    Some quick links I dug up:

    • http://www.theoryoffun.com/grammar/gdc2005.htm (site is down right now… 🙁 )
    • http://www.gamasutra.com/view/feature/1979/defining_games_raph_kosters_game_.php
    • http://lostgarden.com/2007/07/chemistry-of-game-design.html
    • http://www.raphkoster.com/2007/07/23/cooking-up-chemistry/
    • http://users.skynet.be/bura/diagrams/

    Read More From the Mailbag: Where’s A Grammar of Gameplay?Continue

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