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Raph Koster

Raph Koster

Game designer, author, speaker

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Raph Koster
Raph Koster
Game designer, author, speaker
  • MMOG play as a barrier to getting a job

    Hours December 15, 2008December 15, 2008 Categories Game talk
    Comments 96 Comments

    Spotted this on the f13 forums:

    I met with a recruiter recently (online media industry) and in conversation I happened to mention I’d spent way too much time in the early 2000s playing online games, which I described as “the ones before World of Warcraft” (I went nuts for EQ1, SWG and the start of WoW, but since 2006 I have only put a handful of days into MMOG playing – as opposed to discussing them – I’ve obsessed over bicycles and cycling instead).

    He replied that employers specifically instruct him not to send them World of Warcraft players. He said there is a belief that WoW players cannot give 100% because their focus is elsewhere, their sleeping patterns are often not great, etc. I mentioned that some people have written about MMOG leadership experience as a career positive or a way to learn project management skills, and he shook his head. He has been specifically asked to avoid WoW players.

    — f13.net forums – Recruiter told not to hire WoW players.

    I think the funniest bit is all the MMOG players in the thread agreeing with the recruiter…

    Read More MMOG play as a barrier to getting a jobContinue

  • Wired makes the case for more torture in games

    Hours December 15, 2008 Categories Game talk
    Comments 20 Comments

    If you weren’t sick of this debate already, here’s more.

    So this, really, is the problem with World of Warcraft‘s torture sequence. It does not model any consequences. You torture the sorcerer, but nothing particularly comes of it. You just move on to the next quest.

    This would be lame in a TV show, but is arguably even lamer in a videogame, because it’s not too hard to imagine all sorts of repercussions that would have been dramatically fascinating while actually enhancing the gameplay.

    For example, Lich King maker Blizzard Entertainment could have made the Art of Persuasion quest optional — but endowed it with some unusually lucrative loot or experience. That would have made it a genuine moral quandary: Should you do a superbad thing for a really desirable result?

    — “Why We Need More Torture in Videogames“, Clive Thompson in Wired

    Read More Wired makes the case for more torture in gamesContinue

  • Uru back from the dead as open source

    Hours December 14, 2008December 14, 2008 Categories Game talk
    Comments 7 Comments

    This is cool, and a step we can hope more operators of sunset games might take.

    So, Cyan has decided to give make MystOnline available to the fans by releasing the source code for the servers, client and tools for MystOnline as an open source project. We will also host a data server with the data for MystOnline. MORE is still possible but only with the help from fans.

    This is a bit scary for Cyan because this is an area that we have never gone before, to let a product freely roam in the wild. But we’ve poured so much into UruLive, and it has touched so many, that we could not just let it whither and die. We still have hopes that someday we will be able to provide new content for UruLive and/or work on the next UruLive.

    TXT: Cyan makes it official: “Myst” now in the hands of its fans.

    I will be curious to see what impact this has on the exiled communities that have set up Uru groups in various other online worlds.

    Read More Uru back from the dead as open sourceContinue

  • Archon: Evolution

    Hours December 13, 2008December 13, 2008 Categories Game talk
    Comments 11 Comments

    Archon is coming back!.

    Read More Archon: EvolutionContinue

  • Worlds.com VW patents to be enforced?

    Hours December 12, 2008December 12, 2008 Categories Game talk
    Comments 5 Comments

    Virtual Worlds News is reporting that a law firm has been retained to enforce the Worlds.com patents on 3d virtual worlds. These patents are quite old — filed in the early 90s — and center around visibility culling of avatars in various ways.

    Worlds owns U.S. Patent Nos. 6,219,045 titled “Scalable Virtual World Chat Client-Server System”  and 7,181,690 titled “System and Method for Enabling Users to Interact in a Virtual Space.”

    Together the claims describe systems for tracking the spatial relationships of avatars and objects in client/server systems and managing their interactions as well as how many can be displayed at any given time.

    It will be interesting to watch what comes of this.

    Read More Worlds.com VW patents to be enforced?Continue

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