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Raph Koster

Raph Koster

Game designer, author, speaker

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Raph Koster
Raph Koster
Game designer, author, speaker
  • Great primer on comic book balloons and lettering

    Hours February 8, 2009 Categories Game talk, Reading
    Comments 7 Comments

    Blambot Comic Fonts and Lettering exhaustively goes through dozens of variations of word balloons and lettering choices in them.

    I have often argued that in dealing with chat bubbles in MMOs, we should just steal these conventions, because so many people are familiar with them just by osmosis, even if they are not comics readers (many of these conventions are used in the funny pages too).

    We had huge debates on SWG about whether to use “plain chat bubbles” or to invent something that was styled more like Star Wars. Plain won, in the end — and we ended up supporting regular, shout, thought, whisper, musical, caption, and more.

    Read More Great primer on comic book balloons and letteringContinue

  • Twitter, status, and /tell

    Hours February 7, 2009February 7, 2009 Categories Game talk
    Comments 17 Comments

    Hasn’t It Always Been About Status? is a little article tracing the status update mania (such as Twitter) to AIM status messages.

    I have now spent two days with Twitter, and I have decided that it is basically guild chat in Internet-the-MMO. It’s a form of /grouptell, and we’re all out slaying bookmarks instead of orcs.

    Read More “Twitter, status, and /tell”

    Read More Twitter, status, and /tellContinue

  • Nanotargeting marketing messages

    Hours February 6, 2009February 26, 2016 Categories Misc
    Comments 9 Comments

    My brother Josh Koster works in politics. He does “new media” at Chong & Koster, which means that he handles doing viral and Internet marketing of campaigns — not the presidential ones, but downticket ones… like Al Franken’s. (If this interests you, they are always looking for new advertising talent).

    Ars Technica just posted an article about something Josh wrote for Politics which he calls “Long Tail nanotargeting” of marketing messages. I thought both were a great read, and have relevance and applicability well outside of politics.

    People don’t go to one place, looking for one thing. Their whims take them to a million places. The trick is to be everywhere, with tightly targeted messages. It’s about showing them highly relevant factoids/ads tailored to the whim they’re currently indulging, which if clicked, will redirect them to a relevant part of your website or related off-site content. In short, long-tail nanotargeting takes those little gems—be it an endorsement, video, news story, or ask—and shows it to the people who would care.

    — Josh is Managing Partner at Chong & Koster

    Read More Nanotargeting marketing messagesContinue

  • My LGWIV keynote now online

    Hours February 6, 2009 Categories Game talk, Gamemaking
    Comments 3 Comments

    A movie of my keynote at Living Game Worlds IV is up now. You can learn about the weird connections I see between The Old 97, banjos,  copyright lawsuits, pop music, cellphones in Kenya, and molecular biology. Oh, and virtual worlds, of course.

    Towards the end, I show a lot of pictures of Metaplace worlds from a few months ago. 🙂

    There are also lots of presentations and sessions and panels up — I highly recommend the pioneers panel, but honestly, it was a great conference, they were all good.

    Read More My LGWIV keynote now onlineContinue

  • I am (finally) on Twitter: @raphkoster

    Hours February 5, 2009 Categories Misc
    Comments 14 Comments

    No promises as to how often I will Tweet anything… I am terrible about Facebook status updates too.

    In theory, blog posts are being Tweeted automatically — we’ll see!

    Read More I am (finally) on Twitter: @raphkosterContinue

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  • Blog
    • Blog Home
    • Recommended posts 1998-2012
    • Recommended posts 2012-2017
    • Recommended posts, 2017-2025
  • Game Design
    • Game Design Home
    • A Theory of Fun site
    • Presentations
    • Essays
    • Interviews and panels
    • Snippets
    • Laws of Online World Design
    • The Online World Timeline
    • MMO History Links
  • Books
    • All the Books
    • Postmortems
    • Theory of Fun
    • Sunday Poems
    • Other writing
      • Fiction
      • Poetry
      • Lit Crit
  • Music
    • My Music
    • After the Flood
      • Amazon
      • iTunes
      • Spotify
    • Listen
    • Instruments and tunings
  • Art
    • Art Home
    • Pencils
    • Pen and Ink
    • Cartoons
    • Digital Art
    • Doodles
  • About Raph
    • About Me
    • CV
    • Contact Raph
    • Press kit
    • Hobbies
      • Emulation
      • Fish tanks
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