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Raph Koster

Raph Koster

Game designer, author, speaker

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Raph Koster
Raph Koster
Game designer, author, speaker
  • Tetris HD … still going…

    Hours March 20, 2009 Categories Game talk
    Comments 7 Comments

    Remember that bad idea of a giant Tetris? This is what it looks like after two weeks.

    Read More Tetris HD … still going…Continue

  • GDC and GamesBeat next week

    Hours March 20, 2009 Categories Game talk
    Comments 1 Comment

    Next week I will be at GDC in San Francisco, and also at GamesBeat ’09, but only for half the week. I’m not speaking very much — a couple of very short presentations. I’ll kick off the Worlds in Motion Summit with a look at the big trends over the last year in virtual worlds, and I’ll be giving a little bit of a forward-looking glance at the next ten years of games at GamesBeat.

    As usual, I will try to liveblog (and this year, tweet!) sessions as I can, but honestly, I don’t know how many sessions I will get to attend…!

    Read More GDC and GamesBeat next weekContinue

  • Hugo nominees: a great slate!

    Hours March 19, 2009March 19, 2009 Categories Reading
    Comments 5 Comments

    Hugo Nominations are out, and oof, I don’t think I could pick Best Novel from this bunch! Besides, I know three of the authors, one of them might beat me up if I favor the others.

    • Zoe’s Tale by John Scalzi (Tor)
    • Anathem by Neal Stephenson (Morrow; Atlantic UK)
    • The Graveyard Book by Neil Gaiman (HarperCollins; Bloomsbury UK)
    • Little Brother by Cory Doctorow (Tor Teen; HarperVoyager UK)
    • Saturn’s Children by Charles Stross (Ace; Orbit UK)

    The comics category is equally tough, with Fables and Y: The Last Man‘s conclusion both up as well as Girl Genius Volume 8, which isn’t actually quite out yet in book form, which means that a webcomic is nominated this year!

    Oh, and Dr. Horrible in the Short Form Dramatic category.

    Read More Hugo nominees: a great slate!Continue

  • Transmover, Portal meets Lode Runner

    Hours March 17, 2009 Categories Game talk
    Comments 14 Comments

    Polygon Gmen -Transmover-. Yummy. You need a key to get out the door. You have a gun that swaps places: you swap with whatever block you shoot.

    It really does feel like Portal meeting Lode Runner. I need to go to work, or else I would keep playing. 🙂

    Read More Transmover, Portal meets Lode RunnerContinue

  • Akoha, social game for kindness

    Hours March 17, 2009March 17, 2009 Categories Game talk
    Comments 47 Comments

    Akoha is an interesting idea — one bound to run right up against the qualms of those folks who dislike using games for social engineering.

    You buy a deck of cards for about $5. It has missions in it, like “buy a couple in love drinks,” “donate an hour of your time,” or “give someone a book.”

    Once you do the good deed, you give the card to the reicipient of the good deed, and they “play it forward” — the mission is now theirs. They also go to the website and register the deed so that you get credited with points. You can track the movement of the cards across the world, kind of like how you can track dollar bills with Where’s George.

    You gain points, you level up, and eventually you unlock perks like the ability to create your own missions — the plan is they will print your own custom deck of cards for you. Cory, here’s your whuffie.

    If you look at their “learn more” link (engagingly done as a photocomic) you can see that they do envision this being mostly played among friends, although mention is made of strangers. In that sense, it is less a serious game than it is a social game, but the pay it forward element, should it offer enough incentives, has interesting potential. I could easily see something like this catching on among the sort of widely dispersed tech-savvy folks who make up the web and gaming communities…

    Read More Akoha, social game for kindnessContinue

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  • Blog
    • Blog Home
    • Recommended posts 1998-2012
    • Recommended posts 2012-2017
    • Recommended posts, 2017-2025
  • Game Design
    • Game Design Home
    • A Theory of Fun site
    • Presentations
    • Essays
    • Interviews and panels
    • Snippets
    • Laws of Online World Design
    • The Online World Timeline
    • MMO History Links
  • Books
    • All the Books
    • Postmortems
    • Theory of Fun
    • Sunday Poems
    • Other writing
      • Fiction
      • Poetry
      • Lit Crit
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    • My Music
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      • Amazon
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    • Listen
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    • Art Home
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  • About Raph
    • About Me
    • CV
    • Contact Raph
    • Press kit
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      • Emulation
      • Fish tanks
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