• Nintendo claims customers dislike used items

    This is severe disconnection from reality. The used game market is certainly an issue for the games industry’s business model, but claiming, as Reggie fils-Aime does here, that consumers simply don’t like used items, and that used items do poorly in other media is just… nuts. Did he really never browse a used record store while in college?

    “We have products that consumers want to hold onto. They want to play all of the levels of a Zelda game and unlock all of the levels. A game like Personal Trainer Cooking has a long life.”

    He continued: “Describe another form of entertainment that has a vibrant used goods market. Used books have never taken off. You don’t see businesses selling used music CDs or used DVDs. Why? The consumer likes having a brand-new experience and reliving it over and over again. If you create the right type of experience, that also happens in videogames.”

    via Nintendo: Used games aren’t in the consumers best interests // News.

    Of course, even for games, the proof is in the pudding; it wouldn’t be such an issue for the industry if buyers didn’t like to spend the money there. Not to mention that most games these days are not designed for replayability…

    Edit: OK, first I thought it was real, then I thought it was an April Fool’s joke, then… I thought it was real.

  • YoVille almost at 8m?

    Virtual Worlds News tallies the latest YoVille numbers and arrives at 7.8 million monthly uniques. This is by summing the MySpace and Facebook usage reported by GigaOM, which likely means that there’s overlap in users. But still — impressive monthly growth given that it was less than a month ago that I wondered if YoVille was bigger than WoW in North America.

    While at GDC, I talked with a lot of folks about YoVille, and generally the comment was “but it’s just nto very good!” Unlike WoW’s dominance in the AAA MMORPG space, I do think that YoVille is vulnerable to competitors; the audience has been only lightly exposed to the variety and possibility that exists in VWs, so there’s a lot of potential for other experiences to come in and grab lots of users.

  • Play games, improve your eyes

    Latest from the games-are-good-for-you department:

    The findings, reported in the March 29 issue of Nature, indicate that action games offer players the chance to improve their contrast perception by as much as 58%.

    via Video Game Play Improves Eyesight — Video Games — InformationWeek.

    The findings show that you have to play FPSes like UT2k4 and CoD2, and not games like The Sims 2. So you may improve your “contrast perception” but presumably the industry’s critics will then assert that you traded your eyesight for temporary boosts in aggressivity. 🙂

  • Gaikai: virtual worlds streamed as video

    Gaikai is basically like OnLive, but for 3d MMOs.It uses Flash to stream video from a high-end gaming PC, and captures clicks and keystrokes and sends them back to the server.

    The browser “sandbox” may curtail gaming, but it does not limit the streaming of video. As YouTube and a multitude of copycats have shown, streaming videos online in a web browser is fast, efficient and reliable. This is the key to our technology. When you play a game through our service, you are actually watching a video stream. A very high resolution, high quality, stream with stereo sound, but in essence no different to the last video clip you watched.

    I guess this is an idea whose time has come — dumb client terminals that just display a picture. Everything old is new again; this is exactly how Prodigy worked back in the day. 🙂

  • 3d canvas in browser on its way

    I have been commenting to people that for me this GDC is slightly dull partly for an odd reason: I no longer seem like a crazy prophet in the wilderness preaching about all the changes coming. The changes kinda just came. And now I wander around the halls and all the buzz is about digital distribution models, UGC, playing in a browser, microtransactions, web models, that traditional publishers are dinosaurs in trouble, iPhone indie games… you get the idea. The controversial talks of 2006 are today’s hallway gossip, and I need fresh new controversial material. 😉

    The latest bit to come true is the prediction that the battle for 3d in a browser would keep heating up. Flash, of course, continues to push. I mentioned Silverlight’s remarkably high penetration numbers not very long ago, and now the shoe finally drops on the Mozilla efforts, with the announcement that Mozilla and Khronos plan to have OpenGL ES through Javascript in Firefox 3.5.

    The intense focus on Javascript performance over the past year has seen tremendous improvements across all browsers. Raw language performance is getting to the point where it can keep up with the raw computational requirements of 3D. It will only continue to improve, spurred on by 3D and other use cases. Second, the hardware required for accelerated 3D is becoming pervasive; hardly any desktop computer ships without some form of hardware acceleration, and the latest crop of smartphones almost uniformly have at least OpenGL ES 1.1, if not 2.0 available. Starting this work now ensures that a standard will be ready when Web developers want to take advantage of the capabilities available in hardware.

    — Vladimir Vukicevic of Mozilla

    So, the war is on in earnest now.