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Raph Koster

Raph Koster

Game designer, author, speaker

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Raph Koster
Raph Koster
Game designer, author, speaker
  • UO goes to China (again)

    Hours July 24, 2009 Categories Game talk
    Comments 11 Comments

    EA to redesign Ultima for China, sez the news.

    Of course, we have been here before, sort of. Some anecdotes:

    • During the early days of UO, when PKing was rampant, we notice a major issue in servers hosted along the Pacific Rim — much higher rates of PKing, harassment complaints, etc. We dig in, and it turns out that we were seeing lots of warfare and animosity between players from Asia and players from the US.
    • Hong Kong servers suffered for a while from triad gang wars being imported into UO. Guilds would form that matched the gangs, and the streets of Britain would run with simulated real-life blood.
    • Years later, I visit China, and I am surprised that anyone even knows who I am, since China never officially got a UO release. I was told that UO servers running either pirated servers or gray shard servers probably hit as many as 400,000 players across China.

    The article I have read on this doesn’t offer a lot of details, but I think there is a fair amount of potential for this project.

    Read More UO goes to China (again)Continue

  • VSide not closing

    Hours July 22, 2009July 22, 2009 Categories Game talk
    Comments 1 Comment

    According to the front page of VSide, it’s not closing. But the further details are in the forums, which seem to be down.

    Read More VSide not closingContinue

  • An interesting industry picture

    Hours July 22, 2009 Categories Game talk
    Comments 12 Comments

    At present, Newell explained, games [AAA ones, anyway! – Raph] require an investment of between USD 10 million and USD 30 million before development can even begin. “There’s a huge amount of risk associated with those dollars and decisions have to be incredibly conservative,” he said.

    Valve: Gamers should fund development // News.

    Meanwhile on the other side of town…

    yep, there are 300 games  a day coming on the iphone.

    @deantak, aka Dean Takahashi, journalist

    and

    Read More “An interesting industry picture”

    Read More An interesting industry pictureContinue

  • World of Warcraft movie from Sam Raimi

    Hours July 22, 2009 Categories Game talk, Watching
    Comments 6 Comments

    World of Warcraft movie: from computer screen to big screen, with ‘Spider-Man’s Sam Raimi to direct.

    The juggernaut continues.

    Minor note to the article writer: no, WoW did not launch in 1994. Don’t conflate game and brand.

    Read More World of Warcraft movie from Sam RaimiContinue

  • Today’s post on gaming’s cultural influence

    Hours July 22, 2009 Categories Game talk
    Comments 6 Comments

    The soldiers call it the ‘Pacman challenge’ — dodging the scores of booby traps, trip wires and charges laid by the Taliban in the fertile soil of Afghanistan’s Sangin valley. The reference, to an arcade compujter game, is one of the ways the soldiers make light of the deadly gauntlet they run every day in the district.

    — Daily Telegraph, July 11, 2009

    Spotted in Time Magazine… one could quibble over whether it is the most appropriate retro game reference, but whatever.

    Read More Today’s post on gaming’s cultural influenceContinue

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  • Blog
    • Blog Home
    • Recommended posts 1998-2012
    • Recommended posts 2012-2017
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  • Game Design
    • Game Design Home
    • A Theory of Fun site
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    • Essays
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    • Snippets
    • Laws of Online World Design
    • The Online World Timeline
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