Passion’s Tender Embrace

 

Eric Zimmerman ran “Game Design Challenges” at many GDC’s. At each, he picked a difficult topic to design a game about, and then let loose three designers to come up with a game based on the topic. I participated in the inaugural one in 2004, losing to Will Wright’s “Collateral Romance” idea, which involved setting non-combatants down inside a first person shooter, with the task of making it to the other side a la Casablanca, and hoping that they would form attachments along the way. Warren Spector didn’t come up with a game idea, and I presented this.

Video

This presentation, along with those of Will Wright and Warren Spector, is available on the GDCVault as a free video.

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