From 1 to n: Multiplayer Game Design

 

This talk was an invited keynote at GameCamp.fr in Lille, France, in June of 2018.

As we design games for our connected world, we have to take into consideration the ways in which our designs work or don’t work for multiple players. In this talk Raph will go over known design patterns for social play ranging from simple head-to-head matches to co-operative games involving trust, all the way up to large-scale online service games and their unique social dynamics.

I opened the talk with a brief set of remarks in French, mostly apologizing for my French, and commenting on the size of the local mosquitoes.

Slides

Video