Misc

Stuff that doesn’t quite fit anywhere else.

  • Facebook

    Facebook seems to be Silicon’s Valley’s darling du jour. I was, shall we say, highly reluctant to engage with yet another social networking system. But I figure, I need to see what all the fuss is about. I must say that the ease of adding applications to your profile is really neat.

    However, I am not so eager as to start actually filling the page (or my network) in with stuff (or people). I have already turned down two requests to join a zombie army…

    By the way, there’s a MySpace profile page too, over here. As you can see, I haven’t bothered making that one particularly compelling either. 🙂

  • Monday Mailbag: WorldsInMotion, postures, games as art

    Hey Raph, Just wanted to note that the CMP Game Group (who runs GDC, Austin GDC, Gamasutra, Game Developer magazine, etc!) has launched WorldsInMotion.biz, which is a Game Developer Research-branded online worlds blog. In my post over at GameSetWatch announcing it, I particularly mention your commentary on web-based online worlds passing the game biz by – we’re going to do our best to make sure that doesn’t happen, while documenting the most interesting bits of the current online worlds.

    This is looking quite good, and another one to add to the virtual worlds-specific news sources that are rapidly springing up. In particular, the Online World Atlas that they are putting together looks like it could be extremely useful. For those keeping track or interested in the space, here’s the list of other ones that I am hitting pretty regularly these days:

    Read More “Monday Mailbag: WorldsInMotion, postures, games as art”

  • Supernova2007: Clay Shirky on Love

    UNESCO turned down a Shinto shrine in Japan for a World heritage site because it’s about solidity of process: getting rebuilt regularly, rather than solidity of edifice. They rebuild it on the same site, to the same plan.

     Tells story about how his group was able to get support from a Perl newsgroup on Usenet, but the C++ engineers from AT&T not only didn’t believe that it could happenm, but even after it happened, didn’t think that it would work, because they knew it couldn’t in theory.

     Today AT&T is in trouble, but Perl is a Shinto shrine, because millions of people love Perl and love one another in the context of Perl. No contracts, no money changes hands.

     Love seems too squishy to talk about at these sorts of conferences. But what we have is a set of tools to aggregate things people care about, in ways that are unpredictable – simple things like mailing lists, and Usenet, nothing fancy. Love becomes a renewable building tool.

     You will make more accurate predictions about software and services, if you ask not what is the business model, but whether the people who like it take care of each other. Linux gets rebuilt every night by people whose principal goal is that it exist the following morning.

     Future commercial opportunities will be inextricably intertwined with this practice. When Torvalds posted his first message, he got a global network of collaborators within 24 hours. And that pattern was new – but now it is Wikipedia, the immigration stuff coordinated on mySpace, Flickr to coordinate after natural disasters.

     This pattern will go way more places than it is today. We will always love one another, we’re human. With love alone you can go far, but coordinating tools take it farther. In the past love did big things, but now we can do big things to love.

     

  • Areae hiring a Director of Business Development

    Director of Business Development job description.

    And you’ll all be glad to note that it doesn’t necessarily require relocating to San Diego. You could work in San Francisco too. 🙂

    We’ve been getting a lot of biz dev type inquiries already (funny how that works, given that we still haven’t announced anything!). So there’s stuff to do pretty much immediately.